Mobile Suit Gundam Extreme Vs. 2 Arcade

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Extreme Vs. retains the trademark gameplay of previous installments of the Gundam Vs. series, with a few adjustments and changes.
During a standard arcade battle, each team is given a resource meter of 6000 points; when a mobile suit is shot down, its cost is deducted from the meter, and the first team to hit 0 loses.
Each mobile suit costs 3000, 2500, 2000, or 1000 points, with higher cost machines being more powerful while cheaper machines are much weaker.
A few missions, particularly boss battles, eschew this in favor of making a single machine the target and having its defeat be the goal of the stage (the player's side still has a resource meter and will lose as normal if it's depleted).

Gameplay makes use of four primary buttons: Shoot, Melee, Jump, and Search. There are also three sub-commands used by pressing Shoot and Melee (Sub-Weapon), Shoot and Jump (Special Shooting) and Melee and Jump (Special Melee).
In addition to these, machines can have two different charge attacks, activated by holding the Shoot or Melee button until a meter on the ammunition display fills.

Extreme Vs. adds in two important gameplay changes. Extreme Action is the ability to dash-cancel one's attacks, allowing the player to string together larger and more damaging combos.
Extreme Burst is a super mode, similar to older games' Awakenings, activated by pressing Shoot, Melee, and Jump together when a meter at the bottom of the screen is filled. Several machines (primarily those piloted by the protagonists of each series) also have a super-powerful Burst Attack, executed by pressing Shoot, Melee, and Jump together while Extreme Burst is active. Full Boost will give Burst Attacks to every mobile suit in the game.

In this game the graphics engine was updated, now based on the console game, Gundam Versus, resulting in more detail, vibrant color palettes and lighting effects on mobile suits.

It also adds two new Bursts in the form of Linkage and Mobility to the existing Shooting, Fighting and Extended from Maxi Boost ON. Additionally, characters may also say something special when activating burst whilst locked on to a specific target similarly to Alliance vs ZAFT series.

The game would also see a large overhaul in its playable cast; with many "clone" variants such as Haman Karn's Acguy and Lunamaria Hawke's Impulse being cut.

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