Dark Cloud 2 (NTSC-U) - Item Menu Overflow Capabilities Part 2 - Normal Map

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Published on ● Video Link: https://www.youtube.com/watch?v=VbKljNM6v-0



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WARNING: This glitch can easily result in a broken save file, so save to a different file if you try these.

Just like early Zelmite Mine, this video assumes you're familiar with obtaining Type 0 Equipment and the capabilities of equipping anything. If you're not, please watch the videos linked below first:
Making Type 0 Equipment
https://www.youtube.com/watch?v=HDCyQdlutcU
Capabilities of equipping anything (Skip to 10:53)
https://www.youtube.com/watch?v=5x4EM0Cu4gg

The normal map version of the Item Menu Overflow is far more damaging than the dungeon version. It's capable of corrupting event flags, unlocked locations, your inventory, character stats, item behavior, and to top it all off, it can move the make menu's saved scroll position out of bounds, letting you access glitch inventory slots just like Dark Cloud 1's glitch menu.

By using these slots to move the saved item menu cursor position to -18026, placing a Type 3 item with 28593 chill, 55 lightning and 2 cyclone on that slot while the item menu is opened 244 times in a row will corrupt memory address 20376FB8, which enables debug mode, which means credits warp is now possible! But credits warp requires nearly 2x more item menu opens than early Zelmite Mine, so I'm not sure if it will be used in speedruns.

Debug Mode Features:
https://tcrf.net/Dark_Cloud_2/Debug_Menu




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Tags:
Glitch god productions
dark chronicle
glitches
glitch
cheats
exploits
stack overflow
major skip
IMO
item menu overflow
debug mode
debug menu
corruptions
ps2
ps4
pcsx2
NTSC-U



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