Dark Forces Mod For Skulltag PreAlpha
So here is what I've been doing since very early this morning. This is not to recreate Dark Forces (although it is very very possible with GZDoom), but to re-envision what Dark Forces could've been if certain circumstances were met.
The enemies are difficult on higher difficulty settings, currently nerfing a bit to keep it sort of balanced (though wouldn't have to worry if I could make the armor like DF's shields) And I'm also aware that some of the stuff are in the wrong places. This is still a PreAlpha and I'm still trying to find ways to add Dark Forces weapons, items and enemies into Doom (Textures is a different story, that I can do lol)
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Max Duckwall presently has 110,734 views for Star Wars: Dark Forces across 165 videos, and roughly a days worth of Star Wars: Dark Forces videos were uploaded to his channel. This makes up 8.31% of the content that Max Duckwall has uploaded to YouTube.