Dark Souls 2 Crown Of The Sunken King Walkthrough PART 3 - Boss Elana

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Dark Souls II
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Dark Souls 2 Crown Of The Sunken King Walkthrough PART 3 - Boss Elana
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Dark Souls II (ダークソウルII, Dāku Souru Tsu− ?) is an action RPG video game. The third game in its series, Dark Souls II was developed for Microsoft Windows, PlayStation 3 and Xbox 360 by From Software, which also published the game in Japan, while Namco Bandai Games published the game in other regions.

Taking place in the world of Drangleic, the game features both player versus environment (PvE) and player versus player (PvP) play, in addition to having some co-op components. As in the earlier games in the series, it once again features challenging gameplay, but with a more powerful graphics engine and more advanced AI system.

Gameplay
To begin the game, players customize the sex and physical features of a character in addition to choosing a gift and starting class, which determines starting statistics and equipment. From a third-person perspective, players explore a continuous, open world, where they are confronted by a hostile environment with unrelenting enemies and bosses. As enemies are defeated, "souls" are accumulated, which can be used as either currency or experience points, with players upgrading various character attributes to reflect a certain style of play.

The player moves through the world, advancing into different areas, each with opponents of ever-increasing difficulty. Throughout the course, players can save their progress by lighting "bonfires," at which they can also rest to renew their health and magic, as well as repairing damage to their weapons; resting at a bonfire also resets enemies. When a player is defeated, they "die," losing all of the souls in the possession, returning to the last bonfire where they rested. When players respawns at the bonfire, not only have they lost all their souls, but they are no longer human (called being "hollow"), and their maximum hit points have been decreased. The players have the opportunity to retrieve those lost souls, if they can advance to the spot where they were lost, without dying. As souls are accumulated, the player has the choice to either trade them in to increase one of more than a dozen attributes (e.g. strength — to increase the damage inflicted, or vigor — to increase the maximum amount of damage taken), or to use them to purchase items, equipment, or weapons. A third option, as one progress in the game, is to use souls (usually in combination with another acquired item) to upgrade weapons and armor. The end of each section of gameplay consists of battling a boss — a much more powerful character.

In the early stages of the game, once a player becomes hollow there are only two ways for them to regain their humanity: to use a "human effigy," or to be summoned into another player's world and assist in conquering a boss. There are several advantages to being human, with the main one being the ability to summon other players into your world, discussed below.

One major difference from the original Dark Souls, is that enemies do not respawn indefinitely; after they are defeated a set number of times, they disappear for the remainder of the current playthrough. They can be respawned using a certain item at a bonfire, though this increases difficulty akin to New Game+ mode. This allows players to eventually advance through trial and error. On the other hand, this places strict limits on how much a player can farm for souls and equipment during the first play-through. The other major difference is the player's maximum HP are reduced upon each death, until their maximum HP reaches 50% of the full health bar. This can only be overcome by a player regaining their humanity.

Magic plays a major role of gameplay, with many enemies and bosses being weak to particular forms of damage, such as lightning or fire, either from magical weapons or spells. Both require the player to have a certain skill levels, such as a minimum intelligence to cast a spells or strength to wield a sword, as well as considering the overall weight of the player's equipment set.




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