Darkest Dungeon 2: Act 3 Boss Talk/Design (Focused Fault)
I really enjoy the first part of this boss. It is something different and makes you consider other strategies. The second part... is sleeper 2.0. Spoilers, the sleeper to me is a poorly design boss. Does not mean it was hard, but the sleeper did not make you consider other strategies other than burst it or try to achieve super high dodge.
Overall, its not a bad addition for Act 3, but the shackles are still the best designed.
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