Days Gone Part 106: Crystal Adkins and the Rimview Ranch Horde
Modded, No commentary.
Moddolt, magyar felirat.
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Used mods:
- Not a RESHADE (NAR) (UE4 tweaks performance visuals and stutter fix): https://www.nexusmods.com/daysgone/mods/84
- Realistic Darkness: https://www.nexusmods.com/daysgone/mods/124
- Let There Be Bright: https://www.nexusmods.com/daysgone/mods/147
- A Quiet Place: https://www.nexusmods.com/daysgone/mods/206?tab=files
(Swarmers and Bleachers can see you normally, only their hearing is stronger x50. From the optional files: Suppressors_Noise_x0.02, to keep suppressors useful against them.)
- Lootable Freakers: https://www.nexusmods.com/daysgone/mods/138
- No bullet sponges at high difficulties: https://www.nexusmods.com/daysgone/mods/72 (Increases the base damage dealt by the player by x1.21 on hard, and by x1.5 on survival difficulties.)
- Aggressive Screamers: https://www.nexusmods.com/daysgone/mods/131
A blind modded playthrough (sample gameplay for some) of the game. I wouldn't say walkthrough, because I don't know the game very well yet. But, it's the Tomb Raider/Thief etc. engine, so, if you played one of these, the gameplay will be familiar anyway. The Realistic Darkness mod makes lighting strange here and there, but it's a compromise for dark nights, and well worth it for me. It's not the modder's fault, but of the engine's. All the modders did a great job.
A Realistic Darkness mod néhol furcsán változóvá teszi a megvilágítást (ez nem a moddoló, hanem a motor hibája), de ez, számomra legalábbis, elfogadható kompromisszum a sötét éjszakákért cserébe. Mikor szoknak le végre a játékfejlesztők a nappali világosságú "éjszakákról"? Sam Witwer viszont jó választás volt, hiteles vámpír volt a Being Humanben.
#gaming #daysgone #végigjátszás
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