DayZ Standalone Alpha Gameplay - Part 32 - PARANOIA
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Welcome back to Part 32 of my DayZ Standalone Let's Play/Series. I'm not going to lie, this is one of the most fun series I've ever made. Literally have bundles of fun making these video as every video holds some sort of excitement!
I hope you feel the same about the series! I'm enjoying carrying it on and quite frankly hope the response on the videos doesn't stop! you guys have been so supportive and I cant ask for more! if you feel even nicer be sure to hit that Like button! helps me out a lot.
Other than that, have a great day people, and enjoy this video of "PARANOIA." woo for DayZ Standalone!
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What is the DayZ Standalone? (from DayZ Wiki)
DayZ Standalone is the much hyped follow-up to the DayZ Mod created by infamous game developer Dean Rocket Hall. On 14 August 2012, Rocket announced that DayZ would become a standalone game that does not require Arma II. Development of the standalone version was headed up directly by Rocket, in conjunction with Bohemia Interactive, the publisher of ARMA II. With this announcement, Rocket turned the mod version of DayZ over to the community for continued development. Some of the main goals for creating the standalone were to fix bugs and prevent hacking, two things very difficult to do under the previous ARMA II architecture.
DayZ Standalone utilizes the Take On Helicopter engine, which is a branch of the Arma II Operation Arrowhead engine Real Virtuality. The engine has been heavily modified even including code from ARMA III.
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