DBFZ - Videl Season 4 Saucy Combos
Learned some even harder Videl combos and they are so fun to do! Her damage is really good and with the spot dodge buff, she feels like a real character now. I love her, combo inputs below :)
Vocabulary
Oki (Okizeme) - is a term used in fighting games which refers to pressuring the opponent while they are getting up after being knocked down.
DHC (Delayed Hyper Cancel) - A feature in Marvel vs. Capcom 2 that allows one character's hyper combo to be canceled into another on your team by adding the second input in before the first hyper combo has finished.
Song: MYLK - Mermaid
https://www.youtube.com/watch?v=T0jEdLndlUw&ab_channel=MonstercatInstinct
Input Notations
7 8 9
4 5 6
1 2 3
2 is down
6 is forward
8 is up
4 is back
L - Light
M - Medium
H - Heavy
S - Special
j. - Jump/Aerial
fj. - Forward Jump
sj. - Super Jump (28)
sfj. Super Jump Forward (29)
(M) - Followup M
MH - Vanish
LS - Dragon Rush (DR)
SD - Super Dash
IAD - Instant Air Dash
Level 1 Super - 236(LM) or 236(HS)
Level 3 Super - 214(LM/HS)
DHC1 - Call assist while doing super for the assist's Level 1 Super
DHC3 - Hold back while calling an assist during a super for the assist's Level 3 Super
KD - Knockdown
SKD - Sliding Knockdown
Combo Inputs
0:00 Start
0:17 Combo #1 - Vanish
[3176]
5S Vanish Dash 5M fj.M fj.M-j.L-j.L-j.H-j.2H sj.L-j.M-j.L-j.H-j.2H fj.L-fj.L-fj.2H SD j.L-j.L-j.236H
0:28 Combo #2 - 6H Rekka to Corner
[5241]
2M-6H-236L-L-L-L 5H-SD j.M fj.M-j.L-j.L-j.H-j.2H sj.L-j.L-j.2H (delay)j.M-j.H-j.2H-'j.236H
0:42 Combo #3 - 6H Rekka to Corner Meterless KD
[5092]
2M-6H-236L-L-L-L 5S-5L fj.L-j.L-j.2H fj.(delay)M-j.H-j.2H-j.236M
0:55 Combo #4 - 5H Rejump
[5014]
2M-5H (delay)SD (delay)j.L (light delay)j.H 5L-5L fj.M-j.L fj.M-j.L-j.L-j.H-j.2H sj.L-j.L-j.2H SD j.L-j.L-j.2H fj.(delay)M-j.H-j.2H-j.236H
1:08 Combo #5 - 22H Midscreen
[2965]
22H Dash 5L-L fj.M fj.M-j.L-j.L-j.H-j.2H sfj.L-j.M-j.L-j.H-j.2H fj.L-j.L-j.2H SD j.L-j.L-j.236H
1:20 Combo #6 - 2H Assist Extension
[5215]
2H SD j.M fj.M-j.S-j.236M Roshi Assist Dash 5H-SD j.M fj.M-j.L-j.L-j.H-j.2H sj.L-j.L-j.2H j.(delay)M-j.H-j.2H-j.214L
1:35 Combo #7 - 214M Held in Corner
[3300]
214M(hold) (delay)2M-5H-SD j.M fj.M-j.L-j.L-j.H-j.2H fj.(slight delay)M-j.H(at videl's peak jump height)-j.2H sj.L-j.L-j.S-j.L-j.L-j.2H j.(delay)M-j.H-j.2H-j.236H
1:49 Combo #8 - 5S Corner Loop
[5744]
2M-5H-(delay)5S Dash 5L-5H-5S 5L fj.M fj.M-j.L-j.L-j.H-j.2H sj.L-j.L-j.2H SD j.L-j.L-j.2H fj.(delay)M-j.H-j.2H-j.236H
2:02 Combo #9 - Double Rejump 1
[5409]
2M-5H-SD j.M fj.M-j.L-j.L-j.H-j.2H fj.M-(delay)j.H-j.2H sj.L-j.L-j.S-j.L-j.L-j.2H-SD j.L-j.L-j.2H j.(delay)M-j.H-j.2H-j.236H
2:17 Combo #10 - Double Rejump 2
[5233]
2M-5H-SD j.M fj.M-j.L-j.L-j.H-j.2H fsj.L-j.M-j.L-j.H-j.2H fj.M-j.L-j.L-j.H-j.2H sj.L-j.L-j.2H j.(delay)M-j.H-j.2H-j.214H
2:30 Combo #11 - 3.6 Bar Sparkless TOD
[10072]
2M-5H-(delay)5S Dash 5M-5H-(slight delay)5S-5M fj.M fj.M-j.L-j.L-j.H-j.2H sj.L-j.L-j.2H-SD j.L-j.L-j.2H j.(delay)M-j.H-j.2H-j.236L (Roshi Assist) j.236L (21 Assist) DR 236LM DHC1 DHC3
3:04 Combo #12 - EZ 2.1 Bar Sparking TOD
5M-2M-214S Spark 5S-6H-236L-L-L (Roshi Assist) 6H-236L-L-L (21 Assist) 236L-L-L-236LM j.2S (will already be in air) DR 236LM DHC2 DHC1
3:33 Combo #13 - 2H Corner 2.3 Bar TOD
[10118]
2H Spark 5S-5H (21 Assist) 5S-5H (Roshi Assist) 5S fj.M fj.M-j.L-j.L-j.H-j.2H sj.L-j.L-j.2H j.(delay)M-j.H-j.2H-j.236L (21 Assist) SD 236LM DHC2 DHC3
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