DBZ Kakarot - Monotonous attack button mashing for 8 Minutes
The whole "RPG" part of this game is so incredibly broken and so poorly though it's almost astounding.
It's a Level 50 Piccolo VS 3 Level 60 enemies.
- The damage calculation on super attacks is broken. While melee attacks do low damage (which is normal due to the difference in level) the super attacks won't even scratch your opponent, dealing just 1 HP of damage per hit. Doesn't make any sense.
- The item system is so incredibly broken and so poorly thought. Every item is instantaneous, you can heal any moment. And worst than that, you can bring too many items (4 stocks of 99)
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