Dead Cells Ep 6: THE OLD SEWERS - Rogue-like, Action Platformer, First Look - Let's Play, Gameplay

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Dead Cells
Game:
Dead Cells (2018)
Category:
Let's Play
Duration: 35:09
821 views
20


Join me as I play Dead Cells, a rouge-lite 2-d action platformer in the metroidvania genre. Both the music and art is absolutely GORGEOUS!

A huge thank you to Motion Twin for providing me with a game key!

Release Date: 10 May 2017

Buy on Steam: http://store.steampowered.com/app/588650/

Playlist: https://www.youtube.com/watch?v=_iCUmNLAxho&list=PL4o6UvJIdPNqDO2BvKP8j-AjtPc40WXeb

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About Dead Cells:
Dead Cells is a rogue-lite, metroidvania action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.

Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.

- Souls-lite combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.

- Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.

- Exploration: Secret rooms, hidden passages, charming landscapes. Death is the new backtracking.

Roguelike, Rogue-lite, roguelike-like, rogueschmike! No matter what you call them, the world could always use another! As such, we'd like to present for your consideration, the illegitimate child of the roguelike and the metroidvania, the RogueVANIA. Anywho, enough with the sales pitch, let’s take a closer look.

By metroidVania, we’re really talking about a fixed, hand designed, interconnected world. The game takes place on an immense island that never changes. All of the biomes, bosses and the paths between them are present right from the start. Getting to them is another story...

However, in Dead Cells, death replaces the traditional backtracking mechanic of a metroidvania. At first, seemingly unreachable areas will be strewn across your path, but answers to these riddles will appear as you explore the island. Be it a key, a new acrobatic skill or a forgotten spell. Once uncovered, this knowledge will stay with you, allowing you to unlock new paths to your goal. Sick of the stinking sewers? Head over the ramparts and take a breath of fresh air! It’s your skill, playstyle and of course the loot you find that will determine your path.

Don’t expect it to be a walk in the park though. Pattern based monsters and demanding boss fights will teach you to choose your battles and build your strength. Every weapon has its own unique feel and rolling and dodging will become second nature, as you learn to manage the mobs of monsters that will overwhelm the unprepared. We’re going after that “tough, but fair” feeling.

Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world worth exploring. You might even learn a little more about the lore of the place, who knows?

Buy on Steam: http://store.steampowered.com/app/588650/
Website: https://dead-cells.com/
Twitter: https://twitter.com/motiontwin
Facebook: https://www.facebook.com/dead.cells.game
IndieDB: http://www.indiedb.com/games/dead-cells
Dev Blog: https://forums.tigsource.com/index.php?topic=59381.0
#DeadCells




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