Dead Island 2 Part 3
When the biggest criticism I can levy against a game is that the player character does the whole "HEY PLAYER YOU IDIOT THIS IS A HINT BECAUSE I KNOW MOST OF YOU WOULD GET STUCK IN THE ANTLION CAVES IF THERE WERE ALTERNATE PATHS hmm maybe I should do this obvious thing with the stuff", we got a good thing going. I was worried when it was revealed not to be open world, thinking it would be some really linear thing, but it's closer to stalker than anything with how it handles different levels. Might've preferred if there was a normal day-night cycle over how it just jumps a set number of hours whenever you change zones, but at the same time only Far Cry 2 and Cyberpunk 2077 do day-night cycles right anyway. Dying Light is close. (Hint: it's the fact that in-game time lasts closer to real-time than that awful 20 minute day thing most games do)
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