DEAD OR ALIVE 5 Last Round Naotora Ii 4KK Delay Tech

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So I discovered this in training earlier, not sure if this was already known: Normally Naotora's 4KK attacks can be neutral punch jabbed before the 29i launching kick can come out but that's apparently ONLY if she does it without delay. If you delay the attack, the opponent's jab will NOT hit Naotora and she'll either launch the opponent or GB them depending on how long you delayed. I don't know why or how this happened but I'm thinking that it has to do with the reel back from the delay of the jump which may have evasive properties so it could possibly be a high crush?? It seems similar Mai's 66K which DB himself discovered crushes highs and actually avoids some attacks due to the quick lurch back she does. Either way, thought I'd share, remember this only works for neutral high jabs in particular! Also it doesn't seem like any other characters or at least the ones I use have this

UPDATE: This can also avoid high kicks as well!!







Tags:
#PS4share
PlayStation 4
Sony Interactive Entertainment
DEAD OR ALIVE 5 Last Round
neasharulz



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