Dead Rising 2 - (Part 1) PC Gameplay - (2K 60fps)

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Dead Island 2
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Dead Rising 2 introduces many new weapons and items, and the potential onscreen zombie count has been dramatically increased to as high as 7000, at least ten times that of the original. The protagonist of the game is Chuck Greene, designed to be more interesting than previous hero Frank West.

Capcom confirmed on the Dead Rising 2 panel at the 2010 Comic-Con in San Diego that Frank would not make an appearance as he is "taking a break," but Frank stars in the epilogue for Dead Rising 2: the Xbox Live-exclusive DLC named Dead Rising 2: Case West. The DLC involves both Chuck and Frank working together. With the release of Dead Rising 2: Off the Record, players can play as Frank West throughout Dead Rising 2.

Multiplayer
Dead Rising 2 includes online features, where two players can tackle the story and four players can compete against each other in Terror is Reality.

Terror is Reality
Terror is Reality is a multiplayer mode in which four players compete in various challenges. These challenges include players killing zombies with certain weapons and techniques in order to accumulate the most points in a certain time to be declared the winner. There will be a total of 9 different challenges. The format of the Terror is Reality game show (multiple contestants racing against each other in ridiculous tasks) is similar to American Gladiators. Players can transfer the money collected from this mode to the main story for Chuck to use.

Co-op
Aside from the more traditional four-player mode, the game features an online two-player co-op mode. Two players each control a different Chuck Greene and can complete the cases, or just lay waste to the zombies.

Leveling up is still an option, and levels will be saved for both players to transfer to subsequent playthroughs. If a player finds a combo card, both players will obtain it. Money is sometimes only gained by the player who earns it, but it can sometimes be acquired by both players regardless.

Both players can save their games, but only the host player will keep the story progress. Invited players must restart the story if they wish to play single player, but with the level and combo card collection they earned during co-op. Also, the zombie kill count is not saved, something to bear in mind if one is aiming for achievements/trophies which require a certain amount to be killed, such as the Zombie Genocide Master.

If a players health gauge is depleted, they will not die immediately; instead, they can call out to the other player for help, who must revive the downed player using a restorative. This must be done before another life gauge depletes causing the player to die, ending the game for both. If the surviving player's health gauge is depleted before reviving the downed player, the game ends instantly.

When traveling between different areas (which requires loading), both players must be within a close vicinity to each other. Interacting with the exit point without the second player nearby will cause Chuck to yell out to the other player to try and tell him to move.

Gameplay changes from Dead Rising
The game follows the same formula as the original Dead Rising, but with minor alterations to the gameplay.

Dead Rising 2 features an online co-op mode, including the competitive Terror is Reality.
The photography aspect is absent as Chuck is not a photographer, but he can combine weapons to create stronger ones, known as combo weapons.
The game camera is closer to Chuck, making the screen look more filled.
The firearm aiming controls in Dead Rising 2 have improved greatly, and Chuck is able to move and shoot simultaneously.
The HUD (heads-up display) has been altered, i.e. the health bar now consists of one long row of squares, instead of two shorter ones.
In response to the criticism of the first game regarding the small text, Dead Rising 2 features much larger text.
The AI of survivors has improved; they are no longer as defenseless and zombies will focus on Chuck instead if he is nearby, making escorts less tedious.
Vehicle mechanics have been slightly improved, specifically motorcycles, to fit with Chuck's background as a former motocross champion.
Chuck's watch is digital.
Instead of repetitive calls from the transceiver regarding survivors and psychopaths, which were criticized in the first game for disrupting gameplay, only urgent calls relating to the story must be answered. Survivor and psychopath missions are instantly added to Chuck's watch display. Likewise, Chuck can skip through calls and text boxes without being scolded for ignorance.
A money system has been implemented, allowing Chuck to purchase various items from pawn shops set up in Fortune City. He may also gamble in the casinos and take part in money themed minigames.
The save system has been improved to use three slots, instead of one like in the first game.
The Infinity Mode from the first game has been removed.







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