Dead Rising Wii - the very different & weird version of dead rising (teddyras)
Chop till you drop, the wii version of dead rising, got made out of the wii version of resident evil 4. This becomes clear when you open the menu and see it's a resident evil style menu lol. But yeah, this game feels like a different game wearing the skin of dead rising. For 1: there's no jumping, 2: no time mechanic, 3: no pictures, 4: the game is mission based rather than free roaming and they aren't optional (on purpose, if you get too low of a score, you can miss some missions). Also many of the weapons (you have to reload them btw) come straight out of RE4, like the red 9. Also the game spawns much less zombies, maps are smaller, and also each map has an obstacle course configuration forcing you to snake through most rooms (to hide how small they are I guess?). Not every change made is bad or a strange sidegrade, some things they did help out quite a lot. They spawn much more skateboards around to move faster (although with the map layouts, not the most helpful). The security room has much more items stocked in it the entire game and gains more over time. Also the room contains a permanent blender, which comes back in the deluxe remaster that came out recently. The game has a few more major differences I'd rather not spoil here if you're one of those read the description before watching people, but I timestamped the 3 big ones in this part.
Original Air Date: August 2024
0:00 Intro Cutscenes
10:18 "normal" gameplay
41:20 Big Difference 1
1:38:38 Cletus is Fine!
2:12:50 Difference 2: who the heck is that!