Dead Space 2 [Chapter 15] [Final] NoCommentary Walkthrough Gameplay
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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.
. . PLAYLIST:https://www.youtube.com/watch?v=PZSOYFadOL4&list=PLTGOFOIlB2-YO4ZXJi4u8ffntClKa-gQM
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DEAD SPACE 2 Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings
Platform(s)
Microsoft Windows
PlayStation 3
Xbox 360
Release
NA: January 25, 2011
AU: January 27, 2011
EU: January 28, 2011
Genre(s) Survival horror
Gameplay
The player controls Isaac Clarke from a third-person perspective, looking over the character's right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world heads-up display (HUD) system that uses holograms projected from Isaac's suit and weapons to show information such as messages and ammunition count. In vacuum areas, a timer appears on Isaac's right shoulder, counting how much oxygen his suit has before he suffocates. The RIG uses gauges on Isaac's back to display his health and stasis module levels. If Isaac's health or air reaches zero, or if the player fails to survive a quick-time event, Isaac will die, forcing the player to restart from the last checkpoint.
Early in the game, Isaac acquires the stasis module, which slows down enemies and otherwise-impassable moving obstacles (e.g. active heavy machinery) to allow Isaac to pass through safely; and the kinesis module, which allows Isaac to carry and fire objects telekinetically. The player can upgrade their weapons and armor at work benches, using power nodes. There are automated stores, where the player can buy and sell various items, and gain new weapons and suits through acquiring schematics found throughout the Sprawl.
Throughout the game, the player will come across different puzzles that impede progress. In some cases, Isaac must hack consoles to activate machines and open doors; in others, Isaac must repair or reposition mechanisms to proceed. The player regularly encounters zero-G environments, where Isaac is capable of maneuvering in all directions with thrusters attached to his suit. Both normal and zero-G environments may be in areas within the vacuum of outer space; in these situations, Isaac must refill his limited oxygen supply via oxygen dispensers.
Much like in the first game, Isaac must fight the necromorphs, mutated and aggressive human corpses. To take down necromorphs, the player must use "strategic dismemberment": in other words, slicing off limbs or sections of the necromorphs' bodies. For example, shooting a Slasher Necromorph in the head will, like many other types, have little effect; however, it can be stopped by shooting its bladed arms off. Depending on how they are wounded, some necromorphs can adopt new stances and tactics, even sprouting new limbs or spawning more enemies in the process.
Dead Space 2's main campaign offers five difficulty levels (listed in order of difficulty): Casual, Normal, Survivalist, Zealot and Hard Core. Hard Core is unlocked once the game has been completed on any other difficulty. Hard Core mode, which can only be enabled upon beginning the game, limits the player to three saves in the entire campaign. Item drops and credits are more rare, enemies are more challenging, and checkpoints are absent. #Gameplay