Dead Space 2 - Full Gameplay Walkthrough ( Reborn ) - Part 6

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Dead Space 2
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Walkthrough
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Dead Space 2 is a science-fiction-themed survival horror video game in which players take on the role of engineer Isaac Clarke, controlling him from a third-person perspective through a narrative campaign split into fifteen levels. Players navigate the Sprawl space station completing narrative-based missions, solving puzzles within the environment, and fighting monsters dubbed Necromorphs. Progress is saved both manually at stations and at checkpoints in the level. Once the game is completed, New Game Plus allows players to carry over all current items and equipment into a new campaign. There are four difficulty levels unlocked at the game's start; Casual, Normal, Survivalist, Zealot. A fifth difficulty level, Hard Core, is unlocked after the first playthrough; Hard Core restarts the player from their last save with each death and only allows three saves across the campaign.

As with the original Dead Space, all gameplay displays are diegetic, appearing in-world as holographic projections. Isaac's health and energy meters are shown on the back of his RIG suit, while ammunition counts are shown on the weapons themselves, while opening the inventory screen does not pause the game. Audio and text logs can be picked up and reviewed during general gameplay. Players are able to activate a line to display the route to the next objective. While exploring, Isaac can break crates in the environment using either his melee attack or a stomp action. Two further abilities are Kinesis, which can move or pull objects in the environment including using Necromorph limbs as makeshift projectile weapons, and Stasis, which slows a target's movement for a limited time. Some areas are subject to zero-G, with Isaac using his RIG suit to explore areas, with jet packs allowing manoeuvrers across all directions and a boost function to speed through the environment. During some sections, Isaac can explore vacuum areas, though he has a limited air supply which must be replenished using oxygen tanks. Before using some devices or opening some doors, a hacking minigame must be completed on a time limit. Displaying as a circular graphic with a bar showing a display area, the player must manoeuvrer the bar and press a button when the highlighted area is green, with pressing the button when the color is red causing an electric shock for Isaac.

While exploring, Isaac must fight different types of Necromorphs which emerge from the environment; on any but the lowest difficulty, Necromorphs can remain active and attack despite heavy damage. Using his assigned weapon, Isaac must cut off the Necromorphs' limbs to kill them, able to switch several weapons between horizontal and vertical firing modes. He can also stomp them to deal damage. There are also cinematic sections such as using the RIG suit's jets to avoid debris, and quick time events that can lead to a game over if failed. Weapons can be upgraded using nodes, which are installed at crafting stations and increase their power or ammunition. During exploration, items such as health packs and upgrade nodes, and ammunition for Isaac's weapons, can be either bought from shopping terminals, or picked up in the environment. In the latter case they can also be found on enemy corpses or retrieved from crates. Weapon schematics can also be found, being uploaded to the store on the next visit after being found and allowing Isaac to acquire new weapons and armor. Isaac's inventory is limited, with excess items able to be stored in a safe at save terminals.

Alongside the single-player campaign, a separate competitive multiplayer mode is included. Known as Outbreak mode, teams of four players take control of either a team defending the Sprawl, or a set of four Necromorph types whose goal is to kill the human team and feature slightly different controls. In the various modes, the human team is given different objectives ranging from defending a point, killing the Necromorph team, or completing an assigned technical task. The human team is given a series of five objectives to complete with each map. Each round swaps the players between the human and Necromorph teams. Necromorph players can choose the Necromorph they will spawn as: a Lurker, a Puker, a Spitter, or a member of the Pack. The maps, while using Sprawl locations mentioned in the main campaign, are unique to the multiplayer. Completing matches rewards experience points, unlocking rewards tailored to each side up to the level cap of 60

I hope you like my videos, after playing the dead space series i am all prepared to fire up @thecallistoprotocol9304 its day one release.

@darksulfur @strikingdistance @deadspace




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