Dead Space | Creating Immersive Environments | Art Deep-Dive Part 1 (2022)
This livestream may contain content inappropriate for children.
Motive invites you to the last in their series of early looks at the development of the Dead Space™ remake and what goes into the remake of a game. See more art deep-dives here: https://youtube.com/playlist?list=PLAaNU3kGQxgQ-aUrR9fCoFuUIHDm1n8T6
In this segment, Associate Art Director Roy Tuazon, Lead Environment Artist Xaiver Perreault, and Senior Environment Artist Evan Yovanovich show you how the latest tools, pipelines, and techniques are being used by the team to refine environmental art in the game to new heights – including a demo showing the evolution of a legacy room scene to the current work in progress version.
Since the original game’s release technology has evolved profoundly, allowing the designers to accentuate the main pillars of horror, immersion, and a lived-in world. No detail has been overlooked, right down to the smallest latch, rivet, and bloodstain.
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Start 00:00
Environment Art Pipeline 00:46
Asset Creation 03:49
In-Engine Workflow 05:50
Before & After Comparison 08:19
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