Dead Space Gameplay Walkthrough Part 17 - The End

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Dead Space
Game:
Dead Space (2008)
Category:
Walkthrough
Duration: 17:29
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Dead Space Gameplay Walkthrough Part 17 - The End
Dead Space is a 2008 survival horror video game, developed by EA Redwood Shores and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. Set on a mining spaceship overrun by deadly monsters called Necromorphs released following the discovery of an artifact called the Marker, the player controls engineer Isaac Clark as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis. Gameplay has Isaac exploring different areas through its chapter-based narrative, solving environmental puzzles and finding ammunition and equipment to survive.

Dead Space was pitched in early 2006, with an early prototype running on Xbox. Creator Glen Schofield wanted to make the most frightening horror game he could imagine, drawing inspiration from the video game Resident Evil 4 and films including Event Horizon and Solaris. The team pushed for innovation and realism in their design, ranging from procedural enemy placement to removing HUD elements. The sound design was a particular focus during production, with the score by Jason Graves designed to evoke tension and unease.

The game was announced in 2007, and formed part of a push by Electronic Arts to develop new intellectual properties. Though making a weak sales debut alongside their other 2008 titles, Dead Space eventually sold one million copies worldwide. Critics praised the title for its atmosphere, gameplay and sound design. It has since been ranked by journalists as one of the greatest video games of all time.

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