Dead Space Part 17. Returning stolen property. (Impossible Campaign)

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Dead Space
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Dead Space (2008)
Duration: 30:37
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Welcome to my Dead Space let's play. My name is digidv85 but please call me dig for short. This is not a blind let's play. It will feature the campaign on impossible mode to completion. Gameplay shown on Xbox 360.

Synopsis: Clarke continues the arduous task of dragging The Marker back to its location. Once set, Kendra seizes it back while revealing Isaac is hallucinating since Nicole has been dead the whole time. Giving chase, the Hive Mind awakens offing Kendra leaving Isaac to deal with it. Once vanquished, he makes a hasty escape using the shuttle, getting clear of the impending explosion just in time.

About Game: Dead Space is a 2008 survival horror video game, developed by EA Redwood Shores and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. The debut entry in the Dead Space series, it released North America, Europe and Australia. Set on a mining spaceship overrun by deadly monsters called necromorphs released following the discovery of an artifact called the Marker, the player controls engineer Isaac Clarke as he navigates the spaceship and fights the necromorphs while struggling with growing psychosis. Gameplay has Isaac exploring different areas through its chapter-based narrative, solving environmental puzzles and finding ammunition and equipment to survive.

Dead Space was pitched in early 2006, with an early prototype running on Xbox. Creator Glen Schofield wanted to make the most frightening horror game he could imagine, drawing inspiration from the video game Resident Evil 4 and films including Event Horizon and Solaris. The team pushed for innovation and realism in their design, ranging from procedural enemy placement to removing HUD elements. The sound design was a particular focus during production, with the score by Jason Graves designed to evoke tension and unease.

The game was announced in 2007, and formed part of a push by Electronic Arts to develop new intellectual properties. Though making a weak sales debut alongside their other 2008 titles, the game eventually sold one million copies worldwide. Critics praised its atmosphere, gameplay and sound design. It won and was nominated for multiple industry awards, and has been ranked by journalists as one of the greatest video games of all time. It spawned two direct sequels (Dead Space 2, Dead Space 3), and inspired several spin-off titles and related media including a comic prequel and animated film.

Gameplay: The player controls Isaac Clarke, a ship systems engineer who must fight his way through a mining starship infested with an alien scourge. The crew has been slaughtered, and their corpses reanimated into creatures known as "Necromorphs". Various types of Necromorphs appear throughout the game, each with different abilities and requiring different tactics to defeat. The game is played from an over-the-shoulder third-person perspective. Gameplay mostly involves moving Isaac to different locations while under constant threat from hostile life forms. Unlike most games, there is no traditional HUD.

Health is indicated by a meter on Clarke's back while item management is done through a pop up menu. The combat system is rather unique in that the best way to take down the numerous enemies is by dismembering limbs; this requires precision aiming to avoid wasting ammo. Isaac must also complete objectives to progress the game forward. The environments aren't open world but do contain optional paths to explore for supplies. Clarke is mute for the entirety of the campaign so all conversations are one sided. There are four difficulty modes in total and a New Game Plus mode once the story is completed.

Release: Dead Space was announced in September 2007. Dead Space formed part of a strategy formed under Electronic Arts's new management to push new original intellectual properties over their previous licensed and sports properties. The website went live in March 2008, featuring screenshots from the game, an animated trailer, a developer blog, and a dedicated forum. The game received a large amount of marketing support from Electronic Arts.

In North America, the PlayStation 3 and Xbox 360 versions of Dead Space released on October 13, 2008, with the PC version releasing on October 20. All versions released in Australia on October 23, and in Europe on October 24. The PC version was one of the Electronic Arts releases protected by the controversial digital rights management product SecuROM. Electronic Arts released an Ultra Limited Edition of the game limited to 1,000 copies. The package includes the game, Dead Space: Downfall, a bonus content DVD, the Dead Space art book, a lithograph and the Dead Space comic.

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Returning stolen property. Dead Space Part 17. (Impossible Campaign)



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