Dead to Rights: Retribution Remasterd Gameplay PC Max Setting | Chapter 4: End of the line
Dead to Rights: Retribution Remasterd Gameplay PC Max Setting | Chapter 4: End of the line.
Returning to Grant City, a boom town gone bust that is falling to the worst excesses of crime, greed and corruption; Vice Cop Jack Slate must fight to expose shadowy figures that will stop at nothing to exert their deadly influence over the crumbling metropolis. Jack and Shadow must come together as partners as they fight against those who would bring the once great city to its knees.
● Platform: Playstation 3 (Also available for Microsoft Xbox 360).
Gameplay:
Dead to Rights makes use of bullet time (a mechanism used mostly in Max Payne series), a popular gameplay mechanic of the time. The game advertises itself as drawing inspiration from Hong Kong action cinema, i.e. gun fu. The player is sometimes accompanied by Shadow, a canine partner who can attack enemies on command, and who will automatically kill whatever enemy he's aimed at and then bring the player whatever the enemy was carrying (to keep the dog from being too powerful, his attack can only be used when a meter for it fills up). In some puzzle sections, the player actually takes direct control of Shadow to reach areas that the human character cannot.
This is my playthrough for Dead to Rights, running on the Xenia Emulator. This is part 1 of single player campaign with no added commentary.
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