Deadlock Mirage Nerfs: Smaller bullets, less CC, less cheese!
Mirage and Ivy both received some notable nerfs today!
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Full notes:
Respawn time at 20min reduced from 50s to 45s (was 40s previous patch)
Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min)
Ivy: Kudzu Bomb damage spirit scaling reduced from 0.7 to 0.6
Ivy: Kudzu Bomb T3 damage reduced from +60 to +50
Ivy: Kudzu Bomb vertical radius is now a fixed 2m pancake shape instead of the full radius of the ability
Ivy: Air Drop explosion now respects line of sight
Mirage: Bullet radius reduced from 8 to 6
Mirage: Tornado time for victims to reach max height reduced from 0.3s to 0.2s
Mirage: Tornado lift duration reduced from 1.2s to 1.1s
Mirage: Fixed Tornado being castable while busy (such as while channeling Traveler)
Mirage: Djinn's Mark T1 now only applies the slow when the multiplier is 2x or higher
Mirage: Djinn's Mark damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off)
Mirage: Fixed Djinn's Mark applying bullet procs with Return Fire
Pocket: Fixed Mystic Reverb causing Affliction damage be lethal
Fixed certain player name lengths not being reportable
#Deadlock #mirage #nerf
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