Def Jam: Fight for NY | AetherSX2 | MediaTek Helio G99 (8/128)
NOTE !
- Keep SoC temperature as cool as possible to avoid thermal throttling causing massive slowdown!
- Expect better performance playing the game without recording
Def Jam: Fight for NY
Emulator Settings
[System Settings]
EE Cycle Rate : 75% (-1)
EE Cycle Skip : Mild Underclock (1)
Multi-Threaded VU1 : ✔
[Graphics Settings]
GPU Renderer : Vulkan
Upscaler Multiplier : 1.75x Native (1118x784/~720p)
Bilinear Filtering : Bilinear (PS2)
Mipmapping : Automatic (Default)
Trilinear Filtering : Automatic
Anisotropic Filtering : Disabled (Default)
Blending Accuracy : Basic (Default)
Texture Preloading : Full (Hash Cache)
Aspect Ratio : Widescreen
Enable Widescreen Patches : ✔
Threaded Presentation : ✔
[Advanced Settings]
VSync Queue Size : 2 Frame (Or 1 Frame for lower input lag)
HYPERBOOST Game Engine
Pro Gamer Mode
Test Device :
Realme 10 (8/128) Rush Black
RMX3630 / MT6789
Realme UI 3.0 Android 12 (RMX3630_11_A.30)
25°C Room Temperature
Antutu Score
387836 Overall Score
107369 CPU Score
91589 GPU Score
MediaTek Helio G99 6nm (Octa-core)
2 x Cortex-A76 up to 2.2Ghz
6 x Cortex-A55 up to 2.0Ghz
5W TDP
Mali-G57 MC2 (Valhall)
1100 Mhz GPU Frequency
2 Execution Units
32 Shading Units
#aethersx2 #mediatek #heliog99 #realme104g #defjamfightforny