DELIVER US MARS Walkthrough Gameplay part 11 -THE SLEEPING QUARTERS (CHAPTER 7)

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Welcome to Emil's game world! 🎮🌍 In today's video, we're diving into Deliver Us Mars and INTRO AND CAMPAIGN STORY show casing some epic adventure skills and tips you won't want to miss! If you enjoy our content, make sure to hit that like button, share our videos with your friends, and subscribe for more awesome gaming walkthroughs! 🔔🔥

Deliver us mars Walkthrough Gameplay Part 11 includes a Full Gameplay Review, Intro and Campaign Story Chapter 7 of Deliver Us Mars Single Player Story Campaign for PlayStation 5, and This Deliver Us Mars Story Campaign Walkthrough will include the Full Game on PS5 in This Deliver Us Mars Gameplay Walkthrough will include a Review, Reaction, Kathy Johanson Story, Cut Scenes, Soundtrack, Puzzles, Main Quests, PlayStation 5 Gameplay, Single Player and more until the Ending of the Single Player Story!

A story that began on the moon now continues on Mars.

Deliver Us Mars begins about ten years after the Fortuna mission on the moon that was supposed to solve Earth's energy crisis ended in disaster. Once again, humanity faces its fate, while a distress signal from Mars provides some much-needed hope.

The story follows Kathy, the daughter of Isaac Johanson from the first game. She and her sister Claire join the Opera team whose mission is to search for the lost ARK craft on Mars to hopefully retrieve the technology contained within them and save Earth. Sarah and Ryan are also on the mission. Four people with different agendas that the player learns more about during the course of the adventure.

As I said, the game is a sequel. And I would highly recommend you play the first title, Deliver Us the Moon. For several reasons - namely, it's very good, and while the sequel provides enough context, you'll miss out on the added depth of being familiar with its predecessor.

Like Kathy, I explore Mars on foot and also in a rover. She can also climb selected surfaces using two picks in true Lara Croft style. The adventure, which lasts around 8 hours, is a mix of action, quiet passages and puzzle solving. Precisely the quiet moments that can consist of exploring an abandoned space station are, in my book, the strongest. By finding different things like reading tablets and other things, side stories are given more life and I get more insights into the people who are otherwise often extras and rarely get their story told. The puzzle sequences that consist of directing beams correctly feel a little tired at the end of the game, they certainly require logical thinking and challenge at times, but the procedure becomes a bit repetitive and loses its charm.

Deliver Us the Moon had its problems on the technical side and the sequel is no exception. Image refresh is struggling, especially in some large open areas and I've run into glitches and other bugs. Some of these will surely be fixed in patches, but for the next game I hope the developer gets more time and maybe even more resources. They have the strength to make great games, but fumble with the technical bits.

The greatest threat to man is man himself. And it is in that starting point that developer Keoken Interactive (what if they had developed Dolmen!) tackles the fateful issue of our time - the climate - in a liberating way that avoids pointing fingers and preachy shaming. What remains are existential questions about morality and about the individual versus the collective. A well-written story can be terrifying where horror and monsters are traded for silence and solitude, which are two excellent adrenaline triggers. With a sober soundtrack by Sander Van Zanten, melodies reminiscent of both Blade Runner and Mass Effect 2 are interspersed.

The previous game was a great first step and the sequel builds on the same recipe with some disputes in game mechanics. It's a shame that the technical problems with image updating still show their ugly face and that the puzzle moments are not given the care they should have been to avoid becoming repetitive.

Deliver Us Mars is an excellent sci-fi adventure that taps into people's fears when their existence is in danger. A story that offers intimate portraits of desperation, hope and anger before saving a dying planet. A strong story with excellent voice acting from a small developer that shows they are ready to take on a bigger project.

Footnote: Tested on PS5. The game is released for PC (Epic, Steam), PS5, PS4, Xbox Series and Xbox One.

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