Demigod | Rook | Sounds

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Published on ● Video Link: https://www.youtube.com/watch?v=V2nAgcPCKZ4



Game:
Demigod (2009)
Duration: 0:00
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1


Grunts and sound effects of Rook from the game Demigod
Art by Nate Simpson

This is more a tester video before I attempt to move onto the characters with actual voice lines.

No doubt one of the sickest designs of a character.
Clearly the developers thought so too, as he appears on all covers and promotional images for the game.

ORIGINS AND LORE:
Three generations of open war between the Vlemish in the south and the Plenor in the north had wrecked the once-fertile hills of Belrond. Battle-lines waxed and waned like sea-waves, wiping clean the landscape and driving its inhabitants to seek furtive shelter in cracks and dark places. Nobody could remember how the war had started, nor could anyone imagine that it would ever end. There was no question of allegiance -- neither army attempted to ally with the hill people, who seemed to exist only to raise stunted crops to be eaten, half-grown, by pillagers from one army or another. Food was not all they took -- if the brigands fell upon a Son of Belrond, he was killed for sport. Belrond's captive daughters came to worse fates.

It was in this climate of despair that a man came to offer his services to the Fathers of Belrond. Fifteen hands across at the shoulders, tall enough to fill the garrison's archway, and carrying a mallet the size of a birthday breadloaf, he called himself Mard Hammerhand. He was not a native of Belrond, nor were his features familiar to anyone who had travelled abroad, but his ready smile and booming laugh dissolved all barriers of mistrust. The Fathers were quick to offer the warrior the few things they still possessed in return for his protection. Mard roared with amusement, slapping the nearest Father on the shoulder and nearly bowling him over. "Aye, this whacker will knock helmets into slop-bowls easy enough, but I'd prefer to see something made for once! I'm a quarry-man and a builder by trade, and you're sitting on enough granite to bung up Thrond's ar*ehole!"

The Fathers were doubtful, but a lull in the fighting had left the younger men and women of the hills in a comparatively energetic mood. Above all, Mard Hammerhand had a plan -- something novel to the Belronders, who had forgotten the future existed. Even better, the plan leveraged the two things Belrond had in abundance: granite and topography.

The entire kingdom (if the tattered remnants of Belrond could still be called such a thing) set to work quarrying stone and constructing a keep upon Greymount, its tallest hill. The keep's bastions rose quickly, not least because of Mard's impressive (some would say impossible) physical strength: in the time it took the strongest man to drag a granite half-stone to the foot of the keep, Mard would sail past five or six times, a whole stone tucked under each arm, hallooing cheerfully or making a ribald joke on each pass. He tossed the stones into place as though they were pillows and kept working into the night, long after the others had dragged themselves home for their thin evening gruel.

By Spring, Greymount Keep was complete. It was a handsome thing, with three crenelated towers, the tallest topped with a trebuchet that had been cobbled together from river-lumber. The fastness was finished just in time for campaigning season, as watches had been set for only a few days when the first army appeared on the horizon. The Belronders retreated to their keep and many wept, for though they were willing to die, they had few illusions about their fighting skills.

Mard looked on them with a raised eyebrow, then hefted his hammer onto his shoulder. "Come on, lads! Think on all the busted thumbs and sprung groins you suffered putting this little castle together last Winter! Surely you won't suffer those pissants to dismantle it so quickly!" The words meant little to the ragged band, but Mard's tone filled them with an otherworldly confidence, and they took up their swords and bows with a shout.

The battle ended quickly, and not in the way the Belronders had expected. Many felt as though it had been a dream. First came the advancing ranks of pikemen, then the boom of war trumpets, and then Mard surging forward with his whirling hammer, mowing his enemies down like wheat. Every son of Belrond was filled with battle-rage, and they made quick work of their enemies (this time, Vlemish), who had grown accustomed to easy prey on the hills of Belrond.

[The lore is too long to completely fit into the video description. If you wish to read more, you can read it in full on the official Demigod website that is still up]

Response rules include:
0:00 Idle
0:09 Fidget
0:17 Attack Grunt
0:25 Stomp Attack
0:29 Stunned
0:36 Hurt Grunt
0:41 Death Grunt
0:48 Epic Death
1:01 Respawn
1:07 Catapult Launch
1:11 Boulder Throw
1:19 Cast Build
1:24 Cast Item
1:28 Tower Drain
1:33 Steps
1:40 Arm Swing and Hit
1:44 Hammer Hit
1:50 God Strength