Demonstration of my old SMW Hack Part 1
A hack with tons of secrets, made in 2003-2004 when I was 11 years old. Back then, I was lazy and finished only 2½ levels. However, I like what I've done.
Every level has secrets. You would be missing out on a LOT if all you did was get to the end of each level. In this hack, you collect all 5 Smile Coins in the level.
However, keyholes do not lead to a secret exit. On the overworld (which is very incomplete), part of a bridge is created. What I was planning is, if all of the levels in a world are completed, you would gain access to an Extra stage.
In this hack, there are some things that seem to still have never been done in the SMW community:
-A Switch Palace switch can change golden blocks into nothing. Also, I was planning to make another switch: levels that seemed empty would suddenly have cement blocks in them!
-Collect 5 smile coins to get a level's secret exit
-The bonus room leads to an obstacle course. If you fall down, the level ends.
-Hitting a P-switch changes certain blocks into others. In the castle, cement/floor blocks are changed into turn blocks, although they do not look different.
There are some flaws, though, that I got too lazy to fix:
-The overworld - I was planning on revamping it completely, but got lazy and stopped working on the hack.
-Glitch world - An idea that I thought would be funny at first, but later realized how stupid/confusing/frustrating it would be.
-In Hawaiian Plains 1, to get the key, you have to glitch through 1-way blocks. I can't believe that I did this.
-The difficulty of finding the bonus room in the Castle of Mystery,
-The bonus room in the castle is ridiculously hard to find. You have to use the P-switch, then spin-jump on the newly-created hidden turn blocks. I was planning on making hints to finding this room throughout the hack, though.
-The text that pops up when you hit the switch palace switch. I was actually planning on putting the switch in another level, but when I gave up on the hack just put it there.
-In the bonus room obstacle course, you can bring a cape. This gives an unfair advantage, although it's still hard to get through the level with it.
-The fact that you can get a cape. This ruins some of the secrets.
Other Videos By Subrosian
2011-09-11 | Flandre |
2010-03-07 | Super Marisa World - Yukari Yakumo |
2009-12-16 | Touhou 12 - UFO Stage 2 Lunatic |
2009-07-07 | Flying Battery Remix (Harder) |
2009-07-07 | Flying Battery Remix (Expert) |
2009-05-06 | Deja Vu Tower speedrun - desynced in the middle |
2009-05-05 | Red Wood Ruins (sightread) |
2009-03-24 | Rise to the Challenge - Passage Panic |
2009-02-03 | The Festival of Ghost 2 98.33% (Stepmania) |
2008-04-27 | Demonstration of my old SMW Hack Part 2 |
2008-04-27 | Demonstration of my old SMW Hack Part 1 |
2007-09-11 | Stepmania - SMRPG Rawest Forest (Hard) |
2007-09-11 | Stepmania - SMRPG Rawest Forest (Expert) |
2007-07-02 | Meta-Knight, no abilities/damage |
2007-04-21 | SMW - Hard Mode |
2007-04-13 | SMW+3 - Guard Fortress |
2007-03-06 | Super Mario RPG - Jinx No damage |
2007-03-04 | Super Mario RPG - Hammer Bros. No damage |
2007-03-03 | Super Mario RPG's Troopa Climb |
2007-03-01 | Kirby Superstar - Meta Knight |
2007-02-17 | Secret of Mana - Tropicallo |