Designing via Game Jams | Rezzed sessions | EGX 2019

Designing via Game Jams | Rezzed sessions | EGX 2019

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Published on ● Video Link: https://www.youtube.com/watch?v=7Up735p5wjo



Game:
Snake Pass (2017)
Duration: 41:24
234 views
6


Sumo Digital’s David Dino reveals the challenges and enormous benefits of running game jams across the company’s seven studios in the UK and India. He’ll share insights and lessons learnt along the way, including using game jams as a means of getting into the industry. He’ll also touch upon how the process delivered Sumo’s indie hit Snake Pass, and how their upcoming 2D brawler Pass The Punch – based on a winning Sumo game jam submission by Dino - has grown and changed since first starting as an internal game jam project. David entered the games industry after being recognised for his work as a creator in the Little Big Planet community. He is now Sumo Digital’s Business Development Analyst.




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