Designing With No Known Best Practices - Design in XR | PANEL

Designing With No Known Best Practices - Design in XR | PANEL

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Published on ● Video Link: https://www.youtube.com/watch?v=33tCULMs0j4



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Delivered at Casual Connect Europe 2019.
In a new medium where standards are not yet defined, how do content creators approach building brand new concepts? With the wealth of locomotion styles, UI approaches, comfort options, and more, how can a content creator make sense of this madness while the vocal minority on Reddit is screaming for 40-hours of gameplay? Let’s discuss whether there can ever be best practices in XR and share how we navigate this incredibly varied and nuanced early field.

Sam Kennedy, CEO, Tigertron
Trevor Blom, Lead Tech, Vertigo Games
Chris Hanney, Quality Assurance and Business Development, I-Illusions
MODERATOR: Cy Wise, Co-Founder and Live Raccoon, [Unannounced Next Venture]







Tags:
Casual Connect Europe 2019
games
VR
Sam Kennedy
Tigertron
Trevor Blom
Vertigo Games
Chris Hanney
I-Illusions
Cy Wise