Detroit Become Human - Full Playthrough PC【Longplays Land】
👉 Connor Shot Deviant: 00:00
👉 Purchasing Kara: 18:03
👉 Markus Took The Bus: 21:33
👉 Finished Cleaning: 29:10
👉 Leo Intruded To Ask For Money: 52:38
👉 Found Deviant: 1:13:01
👉 Kara Shot Todd: 1:38:28
👉 Leo Accused Markus: 1:48:43
👉 Android Shot Connor And Itself: 1:54:08
👉 Alice And Kara Stayed In The Squat: 2:05:02
👉 Markus Came Back From The Dead: 2:27:30
👉 Hank Got A Lead: 2:42:17
👉 Kara & Alice Reached The Other Side: 3:01:27
👉 Met People Of Jericho: 3:22:18
👉 Rupert Got Away: 3:43:59
👉 Markus Hatched A Plan: 4:02:16
👉 Luther Joins Kara & Alice: 4:12:07
👉 Left For Eden Club: 4:46:49
👉 Group Failed Their Mission: 4:58:46
👉 Mission Failed: 5:11:47
👉 Enjoying A Quiet Moment Together: 5:34:36
👉 The Group Escaped: 6:00:12
👉 Investigating Broadcast Room: 6:24:01
👉 Policeman Left: 6:40:30
👉 Had To Flee: 7:02:01
👉 Hank Was Disappointed With Connor's Decision: 7:17:01
👉 Markus Stood His Ground And Got Killed: 7:28:51
👉 Connor's Series Was Decommissioned: 7:47:39
👉 Karla, Alice And Luther Left Jericho 8:08:09
👉 North Decided To Attack The Camp: 8:24:35
👉 Ending: 8:25:48
Detroit: Become Human is an adventure game played from a third-person view, which is subject to a set and controllable perspective. There are multiple playable characters who can die as the story continues without them;[ as a result, there is no "game over" message following a character's death. The right analogue stick on the DualShock controller is used to interact with objects and observe one's surroundings, the left is for movement, and R2 scans an environment for possible actions; the motion controls and touchpad are also employed. Via quick time events and dialogue decisions, the story will branch out depending on which choices are made. These can be viewed in a flowchart during and immediately after a given chapter; the player can rewind to certain points in the story to reshape decisions in the event of regret. Certain scenes feature countdowns, which force quick action. Levels abound with magazines for players to read. The playable characters are:
Connor, a police investigator android tasked with hunting down androids that have deviated from their programmed behaviours.
Kara, a housekeeper android who develops artificial consciousness and becomes responsible for a young girl's safety.
Markus, a caretaker android who, after gaining consciousness, takes it upon himself to free others like him from bondage.
Obtaining clues by highlighting and analysing the environment with augmented vision allows Connor to reconstruct and replay events that occurred before. The more information Connor collects within an allotted time, the greater the chance of success in deciding a course of action. Markus has the power to grant androids free will and calculate the outcomes of certain acts.
➡️GPU: Nvidia 3060TI
➡️CPU: AMD 5800x
➡️RAM: 32GB
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