Dev Log 2: Considerations of Accessibility, Options, and UX: Cuirass of Conquest and Beyond VIDEO
This series is a continuation of the six years I've already committed to my part time solo game dev journey, hopefully with an interesting enough mix of emotion, humor, darkness and dysfunction. Buckle up and enjoy the ride.
Includes a casual discussion of topics such as designing to reduce barriers to players while promoting accessibility, why more options is generally better, and whether or not Dark Souls should have an easy mode.
Links mentioned in the Dev Log:
Accessibility on a Shoestring by Ian Hamilton-
https://youtu.be/PiCsvZZh5-k
Game Maker's Toolkit (Mark Brown) Accessibility Series-
https://youtube.com/playlist?list=PLc38fcMFcV_vvWOhMDriBlVocTZ8mKQzR
#Cuirassofconquest #devlog #solodev #indiegame #gamedev #dev #brigandine #art #worldmap #grandstrategy #strategy #rpg #tactical #turnbased #turnbasedtactics #permadeath #darksouls #darksouls2 #darksouls3 #eldenring #coding #unity #unity3d #unity3dtutorial #madeinunity #UI #UX #difficulty #grinding #localization #disability #disabilityadvocacy #gamemakers #GDC #accessibility
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Tags: game dev
solo dev
part time game dev
grand strategy
game art
world maps
animation
3D modeling
strategy game
RPG
Class changes
monsters
permadeath
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