Dev log = Limitations - Snail's Pace: 03

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Published on ● Video Link: https://www.youtube.com/watch?v=C9gzCbxNqqU



Left 4 Dead 2
Game:
Category:
Vlog
Duration: 4:26
84 views
1


Changes
-Navigation was finally added
-Some experimental aesthetics added for the hallway
-Supplies added to the spawn room
-First draft of the event starter made
-"Small" reference added outside the spawn window... never actually watched the movie, so If I screwed up something, bring it to my attention
-Ship creaks changed from a random time between 5~20 second to 35~80 seconds

On the To Do List
-Change the infected population to the formal infected
-Finish up the fine tunning and details once I know what looks good
-Cut the starter event down half or more in time
-Supplies for the rest of the map
-Couple bug fixes (I.E. the invisible table in spawn room ...)

It is almost to a beta testing point... just some fine tunning and it is ready for public testing... I have to say, so far this is living up to the standards of its peers... Once things go to hell here, it is a sharp decline from then on... Most of the infected are gaining from the water... especially the tank and new SP
And one more thing... there will be no adrenaline in this map :)

Feedback is needed as always... anything and everything... especially now that you get to see the first ass kicked by the map :\... I wasn't trying to lose is the scary part...







Tags:
L4d2
left
dead
custom
map
campaign
survival
limitations
snail's
pace
alpha
beta
dev
log
sinking
ship
titanic
reference
water
is
really
overpowered
now
and
there
aint
shit
you
can
do
about
it



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