DevStream: Resource Gathering AI (Finite State Machine)
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Published on ● Video Link: https://www.youtube.com/watch?v=lMGIo3np6VE
We explore how to make a "bridge" between FXGL and gdxAI. We focus on a Warcraft style gold mine resource collection AI as a use case.
FXGL: https://github.com/AlmasB/FXGL
FXGL Games Showcase: http://almasb.github.io/FXGLGames/
Other Videos By Almas Baim (AlmasB)
2017-08-01 | FXGL: Changelog 0.3.6 |
2017-07-17 | FXGL: Platformer Features Showcase |
2017-07-16 | FXGL: "Slowmo" Feature |
2017-06-20 | FXGL: Cutscenes and JavaScript Integration |
2017-06-11 | FXGL: Using Particle Effects |
2017-05-27 | Project Time Management |
2017-05-21 | FXGL 0.3.3 Changelog |
2017-04-08 | JavaFX Software Tutorial: Paint (MVC) |
2017-04-05 | JavaFX Custom Game Menu: Civilization VI |
2017-04-02 | JavaFX Game: Asteroids |
2017-03-31 | DevStream: Resource Gathering AI (Finite State Machine) |
2017-03-23 | FXGL: Particle System Demo |
2017-03-19 | FXGL: Smooth Camera Path Using Splines |
2017-03-17 | FXGL: Geometry Wars Weapon Selection Demo |
2017-03-11 | FXGL 0.3.0: New Simple Game Example |
2017-03-04 | DevStream: Game Scoreboard Server/Client (REST) |
2017-02-07 | FXGL: Consume - Commercial Game |
2017-01-28 | FXGL: Tiled Map Editor Integration |
2017-01-22 | FXGL: Destructibles and Physics Particles Demo |
2017-01-19 | DevStream: Developer Console (Kotlin / Java) |
2017-01-14 | JavaFX Transparent Window: Borderlands 2 Splash |
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