Wave 1:
3 bosses, unkillable if every boss hasn't reach 49% (reduce their HP equally to 49% before starting to kill them), will summon 1M shield at 49%, and will be automaticly disappear at 39%
Wave 2:
2 bosses, at the start of the quest those bosses will have their conditions: ATK up, SPD up, high turn rate, and whenever our ally deals BRV damage at this condition they will counter them with ST BRV damage that inflicts poison debuff. These conditions can be canceled by using Melee dark FR skills.
Wave 3:
1 boss, at the start of the quest the boss will greatly decreasing HP damage and will summon 1M shield
All the of waves have similar mechanism:
- Bosses are immortal when they have their Force Time phase
- Their FR Gauge are super-fast recharge while our own FR Gauge stay normal
- When their FR Gauge reaches 100%, if none of our ally current HP is below 50%, they will do an instant kill attack
Enjoy!
Credit:
Main Theme: Mega Man Zero Mythos - Final Match
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