DFFOO [GL] Silver Witches Heretics SHINRYU: FF6 Run
Event Ticket Challenge Run 8 - FF6 Run
Party: Relm FR+3/3 (Selth'teus LD), Strago FRBT+3/3 (Raines LD), Setzer FR+3/3 (Jessie LD)
FR Phase: Setzer (1), Strago (1)
FR Echo: Relm (2), Setzer (1), Strago (1)
Crystal Passives: N/A
Bahamut summon
Note: All characters are EX+3LB with their bloom passives & enhancement boards. Relm has her FR+3/3, LD, and the following spheres - Ceodore, Paine (RF) & Seymour (RF). Strago has his BURST+3/3, FR+3/3, LD & the following spheres - his own, Aerith (RF), Papalymo (RF). Setzer has his FR+3/3, LD & the following spheres - Papalymo (RF), & Yuffie (RF) x2.
UW Weapon: Strago 5/5 UW
HG Armor+: Relm HG+0/3, Strago HG+0/3, Setzer HG+3/3
Force Level: Relm FE30, Strago FE30, Setzer FE30
Calls: Relm FR+3/3 (Selth'teus LD), Strago FRBT+3/3 (Raines LD), Setzer FR+3/3 (Jessie LD)
Score: 4680K (22 Turns)
Video on fight overview: https://youtu.be/A3PwwfLX0Us
Time codes
00:00 - Intro & Overview
02:08 - Commencement of the Fight
SHINRYU Overview
- The 2 Affects has 350 million HP each.
- They are immune to turn deletion. Their CTB gauge will be framed throughout the fight
Force Gauge Effects
All: The boss force gauge will charge up to 4% when your party acts.
≥ 20%: Boss will use Water Spread (AOE BRV, delay all targets by 1T)
≥ 50%: Boss will use Water Spread (AOE BRV, delay all targets by 1T)
≥ 50%: Boss will use Water Spread (AOE BRV, delay all targets by 1T)
Force Ability
Cut In Turn Order! Non-attacking ability. Boss A will warp its turn forward and gain 2 consecutive turns. Both bosses will gain a white aura
Force Time | 20 turns
Gains the following enhancements during force time
• Party BREAK does not delay turn
• Triggers Water Spread+ when the player acts 6 times in a row
Force Weakness: Use magic FR that inflicts a debuff Cancel boss force time
Key HP thresholds
- SHINRYU auras will trigger at the start of the fight and the 79% HP threshold
- The boss rotates between Evil Scratch (ST melee BRV + HP attack) and Darkga (ST magic BRV)
- During the force time, the boss will gain a white aura. The aura will be upgraded depending on the number of turns your party has taken before the boss takes a turn.
0-1: White Aura | 2: Blue Aura | 3: Yellow Aura |4: Red Aura |5: White Aura (or no aura…)
6: Both bosses will use Water Spread+ (Reset BREAK status, AOE brave + HP attack, guaranteed hit)
(Note: Water Spread+ will bypass turn disable mechanics)
Fight Infographic:
https://drive.google.com/file/d/1rZXUioeIKSdXvX4SlB5j-Kw07N1x0EFX/view?usp=sharing
PDF Guide:
https://drive.google.com/file/d/193as4HCxDnLznuFYZ8Dau1-snnwfLoIY/view?usp=sharing
Force Mechanics Overview
Video Link: https://youtu.be/bw0Et10WGu0
PDF copy: https://drive.google.com/file/d/1b-WlPNHAe7eUKrMwMF4w9p8-yLXfxw7N/view?usp=sharing
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