Diablo 3 patch 2.6: New class: Necromancer; New area: Shrouded Moors
Patch 2.6.0 added the new class: Necromancer!
Official site: https://battle.net/d3/rise-of-the-necromancer/
A few interesting skills and passives in this video:
- Corpse Lance
Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target.
:Very high damage! However, it requires corpses to cast. Corpses are Necromancer's unique resource. Killed mobs leave corpses on floor. Several Necro's skills require corpses to cast. Therefore, you need to kill some mobs first with other skills, then finish the remaining with Corpse Lance.
- Command Skeleton:
Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
:Skeletons spawn automatically. Cast it on a mob to have all the skeletons rush to it and deal extra damage!
- Frailty
A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
:Which means mobs have 15% less health! Works on Elites!
- Blood Rush
Shed your mortal flesh and reappear up to 50 yards away.
:Basically Necro's version of Teleport.
Passives:
- Life from Death
Consuming a corpse has a 20% chance to spawn a health globe.
:Currently it generates a lot of health globe. Not surprised if Blizz nerf it in the future.
- Final Service
When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, all minions are consumed to heal you for 10% of your Life. This effect cannot occur more than once every 60 seconds.
:Necro's version of cheat death. Heal more for builds that have many pets.
(To play the Necromancer, you need to buy the Necromaner Pack at Blizzard store for $14.99 USD.)
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Also, shown in this video is the new area: Shrouded Moors. You can reach it with a waypoint in Act 2. Do not need the Necromancer patch to play this.
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