D.I.C.E. Summit 2002 - Jason Rubin

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Jason Rubin hosting a seminar discussing "Designing for the Mass Market" at the 2002 D.I.C.E. Summit.

In 2002, the AIAS created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit, a high-level interactive entertainment conference that brings together the top video game designers and developers from around the world and business leaders from all major publishers to discuss the state of the industry, its trends and the future. The Summit includes sessions led by the most creative minds in the video game industry as well as leaders from related entertainment fields. Sessions are designed to address the challenges of game creation and inspire new ways of making games.

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Tags:
gaming
D.I.C.E.
summit
game
video game
video games
games
design
innovate
communicate
entertain
jason rubin
mass market
designing for the mass market
2002
aias