Digimon Hacker's Memory - No Digivolution Part 3: Kayaba (Hard Mode)
Pretty much Hacker's Memory's response to CS1's Jimiken / Devimon battle. In that game, the fight served as a big difficulty spike, and players with poor teams might have had to grind a little bit and/or approach the fight with more strategy, especially on Hard Mode.
What Hacker's Memory likes doing is having you face bosses who aren't stuck to being Virus, which encourages the usage of other Digimon types. Case in point, Kayaba who uses a Vaccine supported by two Datas. In general, a lot of the boss battles are about facing a full enemy team instead of duking it out against one dood who gets 15 turns in a row, which is a great choice, if you ask me.
Another thing this battle spells out very clearly is that Hard Mode isn't quite what it used to be. Devimon and his hooligan sidekicks would drop huge bombs (think 1,000+ damage) on your weaker guys, while in this fight I am perfectly comfortable with using a no HP investment Dracmon, a Virus, while Rapidmon (Armor), the Vaccine boss. In fact, Dracmon is my answer to Rapidmon, as well as everything else on the field.
Players like to argue that they supposedly "nerfed" pierce moves in this game. While they may have reduced the damage multiplier a little bit, thrown in very few elusive items that protect against pierce damage and even introduced important storyline bosses that in one phase or another have a disposition to take less damage, a player who will try to build a good team around the theme of not having any pierce damage represented will find themselves having long and boring battles.
We are in one such situation, with the offence available being ineffective against the foes here. The Rookies available for scan know no pierce or fixed damage moves, and the only Champion is the GoldNumemon encountered in this very area. GoldNumemon gives a lot of gold when beaten, and can be scanned to give you even more gold, which I didn't hesitate to exploit, but using it for combat purposes is sure to cause disappointment. Its Int is higher than any Rookie's (coupled with the Champion level cap) but it doesn't actually have any magic it learns as GoldNumemon, its special being a weak physical. So the only Champion is of no help here.
This is where status abuse comes in. Rapidmon (Armor) is confused by Dracmon with perfect accuracy, after which Dracmon does the same to his Clockmon minions. Lalamons then poison all three enemies and we heal up watching them attack everything uncontrollably (not a good source of damage at all, but Rapidmon not using any of his magic is very much appreciated), and when poison wears off 3-4 turns later, we renew it, because it still outdamages our feeble attempts at direct attacks.
Occasionally, a Lalamon may be switched out in favour of a damage dealer like one of our Int-invested Elecmons, but if the other Lalamon starts having accuracy issues with Poison Miss, it's not such a good idea at all.
So, Dracmon is king while the enemies aren't that tough yet, I guess?
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