Digimon Survive Part 40. The power of forgiveness. (New Game Blind)

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Resuming the fight versus Garurumon, Minoru feels helpless without Falcomon. The aforementioned Digimon returns, admitting his attitude was wrong in contrast to his partner's emotion. Garurumon is forced back, allowing Miyuki to escape. He and Arukenimon take off afterwards. Everyone retreats to the school in preparation for the next day.

Let's Play Information: This is a blind playthrough. It will feature a New Game to completion. Gameplay shown with the PS4 version, backwards compatible on PS5.

About Game: Digimon Survive is a visual novel with tactical role-playing game elements developed by Hyde and published by Bandai Namco Entertainment for Nintendo Switch, PlayStation 4, Windows and Xbox One in 2022.

Gameplay: Digimon Survive is a visual novel with tactical role-playing elements. Player choices influence the direction of the story, including the Digimon's digivolution process. Multiple playthroughs can result in different paths and different digivolutions. The game features multiple endings and should wrong choices be made, characters will be killed. The game is split into multiple types of gameplay, such as "Drama Parts", "Search Action", "Free Action", and "Free Battle". During "Drama Parts" the game proceeds as a text adventure to tell the story. In "Search Actions", the player searches for a way to survive. In "Free Action", the player chooses where to go and whom to talk during a limited window of time. During "Free Battle", the player can enter certain areas to train their Digimon and collect items.

Development: Digimon Survive was first announced in a July 2018 issue of the Japanese magazine V Jump for release on the PlayStation 4 and Nintendo Switch consoles. The western version was announced by Bandai Namco on YouTube through a trailer, with Xbox One and Steam being included in the platforms. On July 6, 2019, the game was delayed to 2020. On July 29, 2020, Toei Animation Europe stated Survive will release in Europe in January 2021; however, this was removed from their website on August 4. The official cinematic opening trailer for Digimon Survive was published on July 22, 2019. On October 8, 2020, game producer Kazumasa Habu stated on Twitter it was delayed again as the game system for Survive was being reviewed and they had to redo their schedule from scratch. On October 15, it was officially announced that the release date of the game was delayed to 2021 due to the COVID-19 pandemic as well as having changed the game's engine during Q2 2020, meaning they needed more time to work on the game. Bandai Namco promised an update on the game's status in Q2 2021. However this update never came, and there was no mention about the development of Digimon Survive during the E3 2021 as well. On July 28, 2021, Toei Animation stated the game would release either in the fiscal Q3 2022 or "beyond". Fiscal year 2022 ended on March 31, 2022 which meant they expected Digimon Survive to release either between October and December 2021 (Fiscal Q3 2022) or some time after that. On October 28, 2021, however, Bandai Namco announced that the game was officially delayed to 2022 and apologized for not providing an update earlier like they'd promised.

At Digimon Con, on February 27, 2022, it was confirmed that the developers had been changed at some point from Witchcraft. The official Digimon Survive website then changed the developers listed on the website to Hyde. On April 18, 2022, the game's Japanese release date was finally revealed as July 28, 2022. Two days later, the localized release date was announced as July 29.

In July 2022, shortly before the release of the game, Habu stated that they had changed the development studio as his original intention was to create the game with a small team on an indie game budget, rather than the budget a Digimon game would usually get, but as the project went on he realized this wasn't possible and had to switch to a bigger studio with a bigger budget to be able to achieve his vision for the game. He also stated he was lucky that the smaller studio (Witchcraft) hadn't used much budget as it allowed him to convince Bandai's stakeholders not to cancel the game. As Witchcraft were using a custom made engine that Hyde could not access, development of the game had to be restarted from scratch which caused the game's development time to double from two years to four years, with development switching from the custom engine to Unity.

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