Dino Crisis 2 [Upscale] [Parte 2] [PlayStation 1] [4k] #intromanarg #dinocrisis2 #playstation

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Original Dino Crisis 2 game for PlayStation 1, using the most powerful software of the current year in its highest quality and the original 4:3 format. I hope you like it.
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Dino Crisis 2[a] is an action-adventure video game developed by Capcom Production Studio 4[3] and published by Capcom for the PlayStation in 2000. It is the second installment in the Dino Crisis series, with designer Shu Takumi taking over as game director from Shinji Mikami from the first game. The story continues the story of special operative Regina who must deal with the fallout of a time-distorting event which transports a research base and the surrounding area through time. Regina and team leader Dylan Morton must battle against dinosaurs in order to find a way to get back to the present.

Dino Crisis 2 forgoes its predecessor's survival horror gameplay in favor of more arcade-style action elements. These include a wide variety of weapons and "Extinction Points" dropped by enemies which can buy and upgrade the player's gear. These changes are accompanied by the inclusion of many of the abandoned ideas for the first title, with many more enemy-types and enemies appearing on screen at once creating a more claustrophobic experience. Forgoing 3D environments and using pre-rendered backgrounds allowed for the game to be set in a jungle-setting, a scrapped idea from the first game due to technical limitations.

Upon release, Dino Crisis 2 was a critical and commercial success, selling 1.19 million copies on Playstation, although this was less than its predecessor. Critics found the game to be far less derivative of similar Capcom series Resident Evil, with its action elements, atmosphere, and backgrounds being praised. Some reviewers were mixed on the lack of survival horror elements, although it was still described as scary due to the intensity of dinosaur encounters. The game was ported to Windows in 2002 while a Playstation 2 version was announced but never released.

Gameplay

Dino Crisis 2 is an action-adventure game that uses predetermined camera angles. Capcom Production Studio 4[3] changed the series' focus from the survival horror of the first Dino Crisis by creating a more action-packed arcade-style experience that featured more open areas, greater varieties of weapons and enemies and less emphasis on puzzles.

As players kill dinosaurs in succession, countering attacks and avoiding damage in areas, they can earn "Extinction Points" a form of in-game currency that tally up as player moves between locations.[4] Throughout the game, the player can locate and use computer stations that act as a save point where players can save and load games. They can also spend Extinction Points on new weapons, upgrades, health packs and ammunition. There are also bandages (used to stem bleeding). This type of injury occurs when a player takes damage from certain attacks, and it results in slow draining of the health bar.[4]

There are two forms of weapons in the game, main and sub-weapons; the player can only equip one of each at a time.[5] Main weapons provide the most damage and are used for the majority of attacks, for example shotguns, flamethrowers and rifles whereas sub-weapons are used to get past obstacles, like the machete for cutting plant vines and the firewall gun that creates a temporary wall of fire against foes.[5] Over the course of the game players switch roles between Regina and Dylan, the two have different weapons, making some passages blocked for one but accessible for the other.

Among the action-adventure gameplay are sections of on rails shooting, such as a chase where the player shoots at dinosaurs that are chasing an automatically driven vehicle and, like the previous game, several puzzles. Throughout the game, the player finds data files and documents that progress the story and give details of certain areas. Hidden "Dino Files" can also be found; these go into detail about each dinosaur in the game. Upon collecting all the available Dino Files, the player is granted unlimited ammunition for weapons on the next play through.




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