DirectX 11.3 Features Detailed | Volume Tiled Resources | Typed UAV Load & More
http://www.redgamingtech.com/directx-11-3-new-features-outline-tiled-resources-typed-uav-loads/
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Back in GDC 2914 Microsoft formally unveiled it was working on DirectX 12, which would be the focus of radical changes to Microsoft’s flagship API. Taking a rather Mantle (or console) like approach, it would provide control to the GPU and allows developers access to lower level functions of the hardware. Combine this with a vast improvement on multi-threading and Microsoft’s DX12 picked up a lot of buzz in the media.
We’ve known there’d be new features in DX12 for some time now, and indeed Microsoft have even revealed a few of those very features are found in the Xbox One’s API, but a lot of what they’re doing has been shrouded in mystery. While the secrecy isn’t a surprise, it is rather frustrating for tech enthusiasts – or even regular PC gamer’s for that matter, who’re wondering what direction Microsoft will be pushing the platform in.
http://www.redgamingtech.com/directx-11-3-new-features-outline-tiled-resources-typed-uav-loads/
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