DirectX and Vulkan - From History to the Future of APIs

Channel:
Subscribers:
90,000
Published on ● Video Link: https://www.youtube.com/watch?v=1u_vUWCEYXw



Duration: 19:08
31,272 views
1,670


A look at the history of graphics APIs and what to expect from DX12 and Vulkan.

♥ Subscribe To AdoredTV - http://bit.ly/1J7020P

► Support AdoredTV through Patreon https://www.patreon.com/adoredtv

►Get seriously cheap games at the links below!

https://www.g2a.com/r/adoredtv

Or

http://adoredtv.net/cheapgames.html

(Games activate on Steam or Origin, I use these guys all the time)

----

Anandtech article with Oxide and MS - http://www.anandtech.com/show/10136/discussing-the-state-of-directx-12-with-microsoft-oxide-games

TechBuyersGuru ROTTR benchmarks - http://techbuyersguru.com/first-look-dx12-performance-rise-tomb-raider?page=1

Bit-Tech "Farewell to DirectX" - http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/1







Tags:
vulkan
dx12
directx
dx11
API
khronos
microsoft
amd
nvidia
opengl
graphics card
sgi
mantle
valve
steamos
linux
benchmark
talos principle
vulkan benchmark
ashes of the singularity
rise of the tomb raider
memory
vram