#DirectX12, Asynchronous Shaders & 3rd party support! #XboxOne

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Titanfall
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Titanfall (2014)
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Here is the article on "Async" shaders from DeveloperTech.com-
http://www.developer-tech.com/news/2015/apr/24/directx-12-unlocking-xbox-ones-potential/

Here is AMD's vid on Async shaders-
https://www.youtube.com/watch?v=v3dUhep0rBs

here is the article on Avalanche studios and using DX12-
http://www.dsogaming.com/interstitial.php?oldurl=http://www.dsogaming.com/news/avalanche-studios-our-engine-is-evolving-experimenting-with-dx12-dynamic-tessellation/







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