DiRT Rally \ Xbox One X Gameplay

DiRT Rally \ Xbox One X Gameplay

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Game:
DiRT Rally (2015)
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Let's Play
Duration: 33:46
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Dirt Rally (stylised as DiRT Rally) is a racing video game developed and published by Codemasters for Microsoft Windows. A Steam Early Access version of the game was released on 27 April 2015, and the full version was released on 7 December 2015. PlayStation 4, Xbox One and physical PC DVD versions were released on 5 April 2016. The Linux and macOS versions, developed by Feral Interactive, were released on 2 March 2017. A sequel, Dirt Rally 2.0, was announced in September 2018 and released in February 2019.

Gameplay Dirt Rally is a racing video game focused on rallying. Players compete in timed stage events on tarmac and off-road terrain in varying weather conditions. On release, the game featured 17 cars, 36 stages from three real world locations - Monte Carlo, Powys and Argolis - and asynchronous multiplayer. Stages range from 4 to 16 km. Subsequent updates added three more locations in the form of Baumholder, Jämsä and Värmland, as well as rallycross and player versus player multiplayer modes. Codemasters announced a partnership with the FIA World Rallycross Championship in July 2015, leading to the inclusion of the Lydden Hill Race Circuit (England), Lånkebanen (Norway), and Höljesbanan (Sweden) to the game. Dirt Rally features a large number of vehicles in a wide variety of classes, and 16 manufacturers. It contains cars from the 1960s, 70s, 80s, Group B, Group A, Group R, 2000s and 2010s modern rally, Rallycross and Pikes Peak, with cars having up to 10 liveries. In terms of image quality, a full 1080p resolution is delivered on both PS4 and Xbox One, with post-process anti-aliasing, along with matching art and effects work, whereas the PC version includes Steam Workshop that consists of preset setups made from each vehicles by users that helps benefit races from different terrains from different tracks (though the game holds up to 100 mods as subscribing to more than 100 mods will not function).

Development Dirt Rally was developed by Codemasters using the in-house Ego engine. Development began with a small team of individuals following the release of their 2012 video game Dirt: Showdown. The team has emphasised a desire to create a simulation with Dirt Rally. They started by prototyping a handling model and creating tracks based on map data. The game employs a different physics model from previous titles, rebuilt from zero.An early version of Dirt Rally was showcased to journalists in late 2013, but the game wasn't officially announced until 27 April 2015. It was released later that day for Microsoft Windows in early access on digital distribution service Steam. Game director Paul Coleman stated that it was important to publicly release an unfinished build of the game so that the development team could get feedback from players. He expressed an interest in releasing Dirt Rally on consoles in the future but said that it was not possible currently with it being an early access game. Codemasters intended to introduce new cars, locations, and modes in monthly content updates, and make gameplay tweaks throughout the early access process. The full version of the game was released on 7 December 2015. The game was released on PlayStation 4 and Xbox One on 5 April 2016.

Reception Reception towards Dirt Rally was positive.GameStar gave the game 90% and said "Dirt Rally is the best rally simulation at the moment and one of the best racing games of all time. Beginners will find it to be quite difficult." GamesTM celebrated the change of direction, saying "this is the best thing the 'Dirt' name has ever been associated with and rallying enthusiasts are sure to be relieved that the obsession with the kind of American slang that was only partially hip in the 90s has been overcome and removed." Play magazine said "It doesn't patronise with gimmicky mechanics, nor is it a dry, joyless simulation". GameSpot praised the physics model, graphics, and the range of cars, but said that the "Hill Climb and Rallycross modes feel half-baked". Italian version of Eurogamer agreed too: "All we can hope for is new content - more cars and tracks."GamesRadar highlighted the game's unforgiving nature, saying "Tires burst, radiators overheat, and you can frequently find yourself hobbling over the finish line with a slack time simply because you’ve lost control of your car once in an otherwise clean and competitive race." GamesMaster, Edge and IGN agreed. VideoGamer.

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