Dishonored 2 | 07 | Mission 2 - Edge of the World | Very Hard(Custom), Non-lethal, Low chaos

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Dishonored 2
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Let's Play
Duration: 31:23
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Engaging slaughterfish and arrive at the Karnaca Dockyard
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Playthrough info:
A let's play on very hard difficulty with custom choices(More visible in light and others like it) while going non-lethal and low chaos. Played at a slow pace and a explorative approach, where we take time to actually read all stuff.

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★ This video's Playlist:
https://www.youtube.com/playlist?list=PLack4RHPjS1GZULDW6vdtkrrXg7h8knSg
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★ Whole First Dishonored game on High Chaos:
https://www.youtube.com/watch?v=6NtiGOsucgE&list=PLack4RHPjS1F2En3xXrsPeSCZpJ4bX6Sy
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INFO AND SOCIAL MEDIA
★ Follow me on Twitter: https://twitter.com/SuneshaChannel
★ My gaming channel's blog: http://sunesha.wordpress.com
★ Weekly Upload Schedule: https://www.youtube.com/playlist?list=PLack4RHPjS1GMSR0RLFRWI9Pie2eGwYOP
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Platform: Windows 10
GPU: GTX 970 4gB
Mods: http://reshade.me
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MUSIC
★ Bensound: http://www.bensound.com
★ Beranie: https://www.youtube.com/user/PredandBeranieLPs
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https://dishonored.bethesda.net/

Dishonored 2 is an action-adventure stealth video game developed by Arkane Studios and published by Bethesda Softworks. The sequel to 2012's Dishonored, the game was released for Microsoft Windows, PlayStation 4, and Xbox One on 11 November 2016.

The game takes place in the fictional city of Karnaca. After Empress Emily Kaldwin is deposed by the witch Delilah Copperspoon, the player may choose between playing as either Emily or her Royal Protector and father Corvo Attano as they attempt to reclaim the throne. Both Emily and Corvo employ their own array of supernatural abilities, though the player can alternatively decide to forfeit these abilities altogether. There is a multitude of ways to complete missions, from stealth to purposeful violent conflict, navigated through a sandbox environment.

Ideas for Dishonored 2 began while developing the downloadable content of its predecessor, which spawned the decision to create a voice for Corvo Attano after being a silent character in the first installment. The advancement of the timeline was brought about once Emily Kaldwin, only a child in Dishonored, was first proposed as a playable character. The game's aesthetic was influenced by paintings and sculptures. Set in the new fictional city of Karnaca, its history was invented over the course of one year. The city itself was based on southern European countries like Greece, Italy, and Spain, drawing on the architecture, fashion, and technologies of 1851.

Dishonored 2 was released to a positive reception. Praised were the improvements made since the first game: the more challenging stealth, the adaptability of Emily and Corvo's abilities to both play styles, the art direction, the creative design of individual missions, the realization of the game's world as well as the replay-value and the artificial intelligence. Criticism was directed at the lack of focus of the overarching narrative. Aside from this, technical blunders as well as issues with the PC version were received unfavorably. Dishonored 2 won the award for Best Action/Adventure Game at The Game Awards 2016 and for Costume Design at the 2017 NAVGTR Awards.




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