Divine Divinity Review

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Divine Divinity
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Duration: 18:30
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I finally beat Divine Divinity ..this is my review

GoG-https://www.gog.com/game/divine_divinity

Music- Relentless Wondering , A Perilous Path, The Four Seasons Springing

From wiki "Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three spin-offs,[1] Beyond Divinity, Divinity: Dragon Commander, and Divinity: Original Sin 2; a sequel, Divinity II; and one prequel, Divinity: Original Sin.

"Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on hack and slash combat and has similarities to Diablo and Ultima VII. Like these games Divine Divinity features random equipment generation, and a wide set of skills organized into types.

Very much like Ultima VII, Divine Divinity features a significant amount of computer role-playing game elements as well, such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.

The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.

The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill.[2] The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.[3]
An early version of the isometric game engine was used by Larian Studios for its very first project, Unless: The Treachery of Death, in 1996. Larian Studios was about to sign a publishing deal with Atari, but it didn't come to be as Atari announced its departure from the PC platform.[5] Soon after Attic Entertainment Software joined Larian and Unless was turned into The Lady, the Mage and the Knight, a game set in the universe of The Dark Eye. Due to financial problems between the two development studios and its publisher, Infogrames, The Lady, the Mage and the Knight was canceled in July 1999.[6]

Divine Divinity development started in early 1999[5] codenamed Project C and later Divinity: The Sword of Lies. The publisher forced Larian to change the name to Divine Divinity from Divinity: The Sword of Lies.[7]

The game was re-released in 2004 along with Beyond Divinity as a part of Beyond Divinity: Deluxe Edition. In 2009 a remastered version of Divine Divinity was released as a download on GOG.com, the main change being support for higher resolutions.[8]

In 2012 it was noticed that the source code of the "remastered" version 1.4 was lost because of a backup failure. Later released Digital Distribution versions are therefore based an earlier version of the source code, containing some fixes from the 1.32 hotfix[9] (such as Finnigan's magic lockpicks), but not all bugfixes in the last retail version 1.34a.[10][11]

Reception[edit]
Reception
Aggregate score
Aggregator Score
Metacritic 81/100[12]
Review scores
Publication Score
CGW 3.5/5 stars[13]
Game Informer 7.75/10[14]
GameSpot 8.6/10[15]
GameSpy 4/5 stars[16]
GameZone 7.8/10[17]
IGN 8.5/10[18]
PC Format 68%[19]
PC Gamer (US) 84%[20]
PC Zone 85%[21]
X-Play 4/5 stars[22]
The game received "generally favorable reviews" according to the review aggregation website Metacritic.[12] GameSpot opined that there is "much more to Divine Divinity than its impressive graphics and music and its combination of hack-and-slash action and pure role-playing, and that says a lot for the game."[15]

IGN declared, in summary, that "Divine Divinity is a very easy game to get into and enjoy. It lacks anything memorable, like the party NPCs with minds and dialog of their own in Baldur's Gate II: Shadows of Amn, but it has atmosphere, tons of quests, and a great deal of variety to offer. Above all, it's plain fun to play, to develop your character and find ever-better weapons and armor, to face the foe around the next corner. And who knows...? With BioWare's assets tied up in light sabers and Black Isle Studios working on a game that has no strategic pause mode, perhaps Larian will step forward to carry the CRPG banner in the near future. We could do a lot worse."[18]

RPG Vault gave Divine Divinity the award for Outstanding Achievement in Music. They said, "It very proficiently supports the changing moods and locations in the "







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