Division 2: Creating Purpose through Environmental Storytelling | An Essay
The Division is a series renowned for its worldbuilding and setting. Levels are compelling to play, because the level and world design instill a keen sense of purpose through creating a narrative loop. This sense of purpose holds up through multiple playthroughs.
The new Division 2 mode, the Descent, focuses on random generation. As a result, a lot of the level-driven purpose is lost.
In this critique, we'll take a look at how the Division 2 uses environmental storytelling to craft a narrative loop by analyzing a few levels. Then, we'll compare this storytelling with the Descent mode.
My name is Calvin B. Fisher, and I do retrospectives and longform game critiques. I'm also the author of the Northfield Saga, a post-apocalyptic science fiction series set in a gas-infested wasteland. Mark Northfield faces death or the sacrifice of his soul, when he is blackmailed into an assassination mission. What he doesn't know is that his target holds the key to saving the world.
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