DmC 2013: Glitch Package (Part 2)
More glitches in DmC 2013!
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Points of Interest:
1. At the final battle at 'Under Siege' - I show how Flying Glitch's "Zipping" motions when Dante is brushed along collision can be used to breach walls (or move past walls before they've had a chance to load).
Anyway, at this area I backtracked to the area that you normally walk around in a state of 'limited abilities'. Nothing much can be done back there other than seeing those 'ghostly figures' without their ghostly textures. They all just wear white suits.
2. At the start of the 'Under Watch' 3rd battle - Approaching the battle/cutscene trigger via OoB causes Dante's 'Dramatic entrance' to appear glitched.
3. At entrance to 'Devil Inside' - I did things in wrong order, resulting in a broken wall having it's structure reloaded. But with limited graphics, resulting in being able to break the invisible graphics for a second time.
4. At the hallway with the horizontal lasers - Again, results of doing things in wrong order.
5. At 'The Order' - I skipped a trigger, and you can see the 'Ghostly figures' all standing around in their 'Idle/Neutral Stances'.
6. Footage of using AK's high jump for a minor speed trick (Forgot where I did it).
7. At the blue 'Devil's Dalliance' area - I used combat grapple high jump & flying glitch to skip the trigger that starts the next fight, hoping to skip it. But nothing is loaded beyond it.
8. At the orange 'Devil's Dalliance' area - Some oob footage of flying around at a battle arena.
9. Footage of an angel stuck as the result of doing the flying glitch with it.
10. At the building entrance at 'The Plan' - It's possible to get behind the black obstructions & enter the building. But this is wasted glitch potential, since no triggers are loaded back there yet.
11. I showed a few examples of a new method of activating the flying glitch, tho it's inferior due to the fact that not only do you need an enemy...but also a wall (plus your height is limited).
Anyway, the way to activate it, is to "enemy step" off an enemy, & then do 1 whole/continuous glide into a wall. That's it. Tho I don't know if the properties of the wall affect the glitch or not.
12. At the 1st big battle at 'Virility' - I used flying glitch's "zipping" motion (when brushed against certain areas of collision), to go through the battle trigger without being detected.
13. At 'Overturn' -- I showed an improved ending to that particular level skip. You can enter the second last room directly, thus also skipping a battle trigger.
14. Footage of Dicking around with the 'air-stuck glitch'.
15. I wanted to see if those rotating fireballs that suddenly appear can hit you while out of bounds. Yes...yes they can...
16. At 'Home Truths' - By messing around with triggers I got two sections of a level to load on top of one another.
17. At 'Under Watch' - You can skip the trigger that makes the floor fall, and explore this area properly.
18. At those creepy offices at 'The Plan' -- I only recently noticed that doing a 'double glide' against walls, you create a "zipping" motion similar to the Virility trigger battle skip trick. I used this to get through the 'elevator door' of those ones that you take damage if you try to enter.
Doing this "Zipping" motion, lets you get through without getting knocked back, from there I started to scout for a skip. It's not something I normally upload, but decided to share part of the glitching-process for finding skips.
19. More 'stretched whip' glitches.
20. While out-of-bounds at 'The Order' I travelled directly to the final room. Kat is standing there, but no triggers until you hit an earlier trigger before the final battle.
Oh, and sorry for the creepy ending...
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