Dolphin 5.0-15663 - Wii System Menu

Dolphin 5.0-15663 - Wii System Menu

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Published on ● Video Link: https://www.youtube.com/watch?v=6u1VB2rT2os



Category:
Let's Play
Duration: 2:27
152 views
1


Dropped Frames (Network): 0 / 8928 (0%)

Dolphin Build
Commit: 820a424 (https://github.com/dolphin-emu/dolphin/commit/820a424dcdf0095cf088abea921aaaac299dbccc)

Dolphin Settings
CPU Emulation Engine: JIT Recompiler
Dual Core: Enabled
Run GBA Cores in Dedicated Threads: On
Memory Management Unit: Enabled
Clock Override: Disabled
Memory Override: Disabled
Speed Limit: 100%
DSP Emulation Engine: HLE
Backend: Cubeb
Latency: -
Dolby Pro Logic II Decoder: -
Decoding Quality: -
Stretching: Enabled
Buffer Size: 100ms
Graphics Backend: OpenGL
Aspect Ratio: Auto
Wii Aspect Ratio: 4:3
Use EuRGB60: Off
V-Sync: Disabled
Shader Compilation: Hybrid Ubershaders
Compile Shaders Before Starting: Enabled
Internal Resolution: Native
Anti-Aliasing: None
Anisotropic Filtering: 1x
Post-Processing Effect: Off
Scaled EFB Copy: Off
Force Texture Filtering: Off
Disable Fog: Off
Disable Copy Filter: Off
Per-Pixel Lighting: Off
Widescreen Hack: Off
Force 24-Bit Color: Off
Arbitrary Mipmap Detection: On
Stereoscopic 3D Mode: Off
Skip EFB Access from CPU: Off
Store EFB Copies to Texture Only: Off
Ignore Format Changes: Off
Defer EFB Copies to RAM: Off
Texture Cache: Safe
GPU Texture Decoding: Off
Store XFB Copies to Texture Only: Off
Immediately Present XFB: Off
Skip Presenting Duplicate Frames: On
Fast Depth Calculation: Off
Vertex Rounding: Off
Disable Bounding Box: Off
Disable EFB VRAM Copies: On
Use Lossless Codec (FFV1): On
Enable Progressive Scan: On
Backend Multithreading: On
Borderless Fullscreen: Off
Defer EFB Cache Invalidation: Off
Manual Texture Sampling: On
GameCube Controller Port 2: GBA (Integrated)
Emulate the Wii’s Bluetooth Adapter Remote 1: Emulated
Extension: Nunchuk
MotionPlus: Attached
Speaker Data: Enabled
Continuous Scanning: Off
Background Input: Off
Wii Remote Sensor Bar Position: Bottom
Rumble: Enabled
Free Look: Disabled
Camera 1: -

Host Specs
Mobo: Asus Maximus VIII Gene (BIOS: 3801, BCLK:100.0MHz, VRM SF: 250kHz)
CPU: Intel Core i7-6700K Delidded w/Conductonaut (Core:43/Ring:41/Override:1.09V)
CPU Cooler: Corsair H110
GPU: Asus ROG Strix GTX 1070-08G *86.04.50.00.63 w/Kryonaut (1950MHz/9.6Gbps/0.860V/456.71)
RAM: Corsair 2x8 CMK16GX4M2B3200C16 ver4.24 *Samsung 4Gbit E-die (3000MHz/12-16-16-28/CR1/tRFC:225/tREFI:65535/DRAM:1.47V/SA:0.875V/ IMC:0.925V)
Storage: Samsung 970 Evo Plus 250GB
Power Supply: Corsair RM1000 *Sleeved Custom Cables
Case: Corsair Obsidian 450D *Modded
Monitors: Asus PG248Q *AUO M240Q007V0 TN + Dell P2417H *LG LM238WF2-SLKx IPS + Samsung SyncMaster 1100MB *Shadow Mask + Sony KV-M1450D *Aperture Grille
APC BX950U + APC PM1W-GR
Razer BlackWidow Tournament Edition Stealth 2014 (Switch:Razer Orange, Polling:1000Hz)
SteelSeries Rival 110 (Sensor:TrueMove1&PixArt3325, CPI:400-2000, Polling:125hz, 360°:40cm)
HyperX HX-MPFS-XL
DualShock *SCPH-110
LG SP80NB80
wacom One CTL-672 + wacom LP-190 K







Tags:
Emulation
Emulators
LLE Emulation
LLE
Accurate Emulation
Dolphin
Dolphin System Menu
System Menu
Wii System Menu
Dolphin Wii System Menu