Dolphin Blue ~ Sammy Atomiswave
The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation. It is based on Sega's NAOMI system board (thus it's common to see the "Sega" logo on its boot up screen). The Atomiswave uses interchangeable game cartridges and the cabinet's control panel can be easily switched out with different control sets, including dual joysticks, dual lightguns and a steering wheel.
RELEASED:
Animal Basket / Hustle Tamaire Kyousou (Sammy / Moss, 2005)
Block Pong Pong (Sammy, 2005)
Demolish Fist (Sammy / Dimps, 2003)
Dirty Pigskin Football (Play Mechanix, 2006)
Dolphin Blue (Sammy, 2003)
Extreme Hunting (Sammy, 2005)
Extreme Hunting 2 Tournament Edition (Sega Amusement USA, 2006)
Faster Than Speed (Sammy, 2004)
Fist of the North Star / Hokuto No Ken (Sega / ARC System Works, 2005)
Guilty Gear Isuka (Sammy / ARC System Works, 2003)
Guilty Gear X Version 1.5 (Sammy / ARC System Works, 2003)
Knights of Valour: The Seven Spirits (Sammy / IGS, 2003)
Maximum Speed (Sammy, 2003)
Metal Slug 6 (Sega / SNK Playmore, 2006)
Miracle Stadium (Sammy, 2005)
NeoGeo Battle Coliseum (Sega / SNK Playmore, 2005)
Net Select Keiba Victory Furlong (Sammy, 2005)
Net Select Salary Man Kintarou (Sammy, 2004)
Premier Eleven (Sammy / Dimps, 2003)
Ranger Mission (Sammy, 2004)
Samurai Shodown VI / Samurai Spirits Tenkaichi Kenkakuden (Sega / SNK Playmore, 2005)
Sega Bass Fishing Challenge (Sega Amusement USA, 2009)
Sega Clay Challenge (Sega Amusement USA, 2008)
Sports Shooting USA (Sammy, 2003)
Sushi Bar (Sammy, 2003)
The King of Fighters Neowave (Sammy / SNK Playmore, 2004)
The King of Fighters XI (Sega / SNK Playmore, 2005)
The Rumble Fish (Sammy / Dimps, 2004)
The Rumble Fish 2 (Sega / Dimps, 2005)
Wai Wai Drive (Sammy, 2005)
With the retirement of the aging Neo Geo MVS system, SNK Playmore chose the Atomiswave as its next system to develop games for. In a contract with Sammy, SNK Playmore agreed to develop five games for the Atomiswave system. Metal Slug 6 was SNK Playmore's fifth game for the Atomiswave, after which SNK moved on to a Taito Type X2 arcade board.
Specifications[edit]
CPU: Hitachi SH-4 128-bit RISC CPU 200 MHz
Rated performance: 360 MIPS/1.4 GFLOPS
Graphics processor: PowerVR 2 100 MHz
Polygon performance: 3 to 5 million polygons/sec
Rendering speed: 500 M pixels/sec
Additional features: bump mapping, fog, alpha-blending (transparency), mip mapping (polygon-texture auto switch), tri-*linear filtering, anti-aliasing, environment mapping, and specular effect
Sound processor: ARM7 Yamaha AICA (with internal 32-bit RISC CPU, 64 channel ADPCM) 45 MHz
Memory
System: 16 MB
Graphics: 16 MB
Sound: 8 MB
Storage media: ROM board
AW-net
In Japan the Atomiswave was able to connect via a special modem to the AW-Net online system set up by Sammy. The AW-Net was primarily used to play online with other players and to create online player rankings. AW-Net was discontinued on 30 November 2006 following the merger of Sammy and Sega; the follow-up system was ALL.Net.
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Other Statistics
The King of Fighters XI Statistics For FunCade 64 (FC64)
There are 6,154 views in 24 videos for The King of Fighters XI. Less than an hour worth of The King of Fighters XI videos were uploaded to his channel, less than 0.15% of the total video content that FunCade 64 (FC64) has uploaded to YouTube.