Dominions 5 Nation Analysis: EA Fomoria

Dominions 5 Nation Analysis: EA Fomoria

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Fomoria is, by reputation, one of the strongest, or perhaps even the strongest contender in the Early Age (though I think there are quite a few out there that can take it on with reasonable odds).

A nation of giants, swimming giants, elves, and better than human infantry the nation has a lot going for it, anchored by one of the most useful cross paths in the game Air-Death.

With the power of storms, super combatants, air elementals, stealthy troops, sailing commanders, and a number of other tricks besides, a Fomoria that has found its groove is difficult to counter.

If it has a weakness, besides its diversity limits, it's that all of its best materiel is cap limited, meaning that Fomoria struggles to convert its victories into more of the tools that it uses to win those victories.

That said, that's probably cold comfort to their enemy who gets airdropped and elfed on the first turn of war, only to march into battle and hear the sound of the wailing winds, the crash of the wrathful skies...or see one old man whispering the winds of death.

They may not be Scelaria, Nazca, or the like, but they're one of the best, and it was a pleasure to review them.

Thanks to my patrons for commissioning this video:
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