Donald Duck Goin' Quackers (PC) • 2nd Dimension - No Commentary - Part 2
Another one of goldies that I used to play when I was young, Donald Duck Goin' Quackers, beautiful game.
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📖 Story Summary: Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, she is kidnapped by Merlock. His arch-rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, the machine does not have enough power to get there and for it to reach Merlock's lair, Donald must go on a journey to plant an antenna at certain locations in order to boost the machine's power. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell. In the end, Donald is able to locate Merlock; he defeats him and rescues Daisy. The temple collapses, but Gyro is able to teleport them back to his lab, where Donald receives a kiss from Daisy for saving her.
Release Date - December 2, 2000
Genre - Platformer (Arcade Action / Mouse Strategy)
Platforms - Windows, Gmaeboy, PS, PS2, GameCube
Publisher - Ubi Soft
Developer - Ubi Soft Casablanca
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